TY - JOUR
T1 - Analysis and Perspectives on the ANA Avatar XPRIZE Competition
AU - Hauser, Kris
AU - Watson, Eleanor ‘Nell’
AU - Bae, Joonbum
AU - Bankston, Josh
AU - Behnke, Sven
AU - Borgia, Bill
AU - Catalano, Manuel G.
AU - Dafarra, Stefano
AU - van Erp, Jan B.F.
AU - Ferris, Thomas
AU - Fishel, Jeremy
AU - Hoffman, Guy
AU - Ivaldi, Serena
AU - Kanehiro, Fumio
AU - Kheddar, Abderrahmane
AU - Lannuzel, Gaëlle
AU - Morie, Jacquelyn Ford
AU - Naughton, Patrick
AU - NGuyen, Steve
AU - Oh, Paul
AU - Padir, Taskin
AU - Pippine, Jim
AU - Park, Jaeheung
AU - Vaz, Jean
AU - Pucci, Daniele
AU - Whitney, Peter
AU - Wu, Peggy
AU - Locke, David
N1 - Publisher Copyright:
© 2024, The Author(s), under exclusive licence to Springer Nature B.V.
PY - 2024/1/30
Y1 - 2024/1/30
N2 - The ANA Avatar XPRIZE was a four-year competition to develop a robotic “avatar” system to allow a human operator to sense, communicate, and act in a remote environment as though physically present. The competition featured a unique requirement that judges would operate the avatars after less than one hour of training on the human–machine interfaces, and avatar systems were judged on both objective and subjective scoring metrics. This paper presents a unified summary and analysis of the competition from technical, judging, and organizational perspectives. We study the use of telerobotics technologies and innovations pursued by the competing teams in their avatar systems, and correlate the use of these technologies with judges’ task performance and subjective survey ratings. It also summarizes perspectives from team leads, judges, and organizers about the competition’s execution and impact to inform the future development of telerobotics and telepresence.
AB - The ANA Avatar XPRIZE was a four-year competition to develop a robotic “avatar” system to allow a human operator to sense, communicate, and act in a remote environment as though physically present. The competition featured a unique requirement that judges would operate the avatars after less than one hour of training on the human–machine interfaces, and avatar systems were judged on both objective and subjective scoring metrics. This paper presents a unified summary and analysis of the competition from technical, judging, and organizational perspectives. We study the use of telerobotics technologies and innovations pursued by the competing teams in their avatar systems, and correlate the use of these technologies with judges’ task performance and subjective survey ratings. It also summarizes perspectives from team leads, judges, and organizers about the competition’s execution and impact to inform the future development of telerobotics and telepresence.
KW - n/a OA procedure
KW - Robotics
KW - Teleoperation
KW - Telepresence
KW - Haptics
UR - http://www.scopus.com/inward/record.url?scp=85183362670&partnerID=8YFLogxK
U2 - 10.1007/s12369-023-01095-w
DO - 10.1007/s12369-023-01095-w
M3 - Article
AN - SCOPUS:85183362670
SN - 1875-4791
JO - International journal of social robotics
JF - International journal of social robotics
ER -