AsapRealizer in practice - a modular and extensible architecture for a BML realizer

G Volpe (Editor), Dennis Reidsma (Editor), H. van Welbergen, A. Camurri (Editor), Antinus Nijholt (Editor)

Research output: Contribution to journalArticleAcademicpeer-review

7 Citations (Scopus)

Abstract

Building a complete virtual human application from scratch is a daunting task, and it makes sense to rely on existing platforms for behavior generation. When one does this, one needs to be able to adapt and extend the capabilities of the virtual human as offered by the platform, without having to make invasive modifications to the platform itself. This is not trivial to support, and not all existing platforms facilitate this equally well. This paper describes how AsapRealizer (successor to Elckerlyc and ACE), a novel platform for controlling virtual humans, offer these possibilities.
Original languageUndefined
Pages (from-to)157-169
Number of pages13
JournalEntertainment computing
Volume4
Issue number3
DOIs
Publication statusPublished - Aug 2013

Keywords

  • EWI-23411
  • IR-86483
  • METIS-297685

Cite this

@article{1d246cbdcada429794e6fd219eec2cb3,
title = "AsapRealizer in practice - a modular and extensible architecture for a BML realizer",
abstract = "Building a complete virtual human application from scratch is a daunting task, and it makes sense to rely on existing platforms for behavior generation. When one does this, one needs to be able to adapt and extend the capabilities of the virtual human as offered by the platform, without having to make invasive modifications to the platform itself. This is not trivial to support, and not all existing platforms facilitate this equally well. This paper describes how AsapRealizer (successor to Elckerlyc and ACE), a novel platform for controlling virtual humans, offer these possibilities.",
keywords = "EWI-23411, IR-86483, METIS-297685",
author = "G Volpe and Dennis Reidsma and {van Welbergen}, H. and A. Camurri and Antinus Nijholt",
note = "eemcs-eprint-23411",
year = "2013",
month = "8",
doi = "10.1016/j.entcom.2013.05.001",
language = "Undefined",
volume = "4",
pages = "157--169",
journal = "Entertainment computing",
issn = "1875-9521",
publisher = "Elsevier",
number = "3",

}

AsapRealizer in practice - a modular and extensible architecture for a BML realizer. / Volpe, G (Editor); Reidsma, Dennis (Editor); van Welbergen, H.; Camurri, A. (Editor); Nijholt, Antinus (Editor).

In: Entertainment computing, Vol. 4, No. 3, 08.2013, p. 157-169.

Research output: Contribution to journalArticleAcademicpeer-review

TY - JOUR

T1 - AsapRealizer in practice - a modular and extensible architecture for a BML realizer

AU - van Welbergen, H.

A2 - Volpe, G

A2 - Reidsma, Dennis

A2 - Camurri, A.

A2 - Nijholt, Antinus

N1 - eemcs-eprint-23411

PY - 2013/8

Y1 - 2013/8

N2 - Building a complete virtual human application from scratch is a daunting task, and it makes sense to rely on existing platforms for behavior generation. When one does this, one needs to be able to adapt and extend the capabilities of the virtual human as offered by the platform, without having to make invasive modifications to the platform itself. This is not trivial to support, and not all existing platforms facilitate this equally well. This paper describes how AsapRealizer (successor to Elckerlyc and ACE), a novel platform for controlling virtual humans, offer these possibilities.

AB - Building a complete virtual human application from scratch is a daunting task, and it makes sense to rely on existing platforms for behavior generation. When one does this, one needs to be able to adapt and extend the capabilities of the virtual human as offered by the platform, without having to make invasive modifications to the platform itself. This is not trivial to support, and not all existing platforms facilitate this equally well. This paper describes how AsapRealizer (successor to Elckerlyc and ACE), a novel platform for controlling virtual humans, offer these possibilities.

KW - EWI-23411

KW - IR-86483

KW - METIS-297685

U2 - 10.1016/j.entcom.2013.05.001

DO - 10.1016/j.entcom.2013.05.001

M3 - Article

VL - 4

SP - 157

EP - 169

JO - Entertainment computing

JF - Entertainment computing

SN - 1875-9521

IS - 3

ER -