The present pilot study assessed the feasibility, in terms of gaming experience, of using a first prototype of a self-developed mixed-reality system for rehabilitation of the arm and hand function. Results showed that the hybrid game approach is well accepted by Cerebral Palsy children and adults with stroke/acquired brain injury. Further research is needed to improve the current prototype and to investigate the clinical value of the applied game.
|Title of host publication||Converging Clinical and Engineering Research on Neurorehabilitation II|
|Subtitle of host publication||Proceedings of the 3rd International Conference on NeuroRehabilitation (ICNR2016), October 18-21, 2016, Segovia, Spain|
|Editors||Jaíme Ibánez, José González-Vargas, José María Azorín, Metin Akay, José Luis Pons|
|Number of pages||5|
|Publication status||Published - 2017|
|Name||Biosystems & Biorobotics|