Assessing the gaming experience of an applied game for rehabilitation of the arm and hand function: A feasibility study

Anke I.R. Kottink*, Gerdienke B. Prange-Lasonder, Johan S. Rietman, Jaap H. Buurke

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    Abstract

    The present pilot study assessed the feasibility, in terms of gaming experience, of using a first prototype of a self-developed mixed-reality system for rehabilitation of the arm and hand function. Results showed that the hybrid game approach is well accepted by Cerebral Palsy children and adults with stroke/acquired brain injury. Further research is needed to improve the current prototype and to investigate the clinical value of the applied game.

    Original languageEnglish
    Title of host publicationConverging Clinical and Engineering Research on Neurorehabilitation II
    Subtitle of host publicationProceedings of the 3rd International Conference on NeuroRehabilitation (ICNR2016), October 18-21, 2016, Segovia, Spain
    EditorsJaíme Ibánez, José González-Vargas, José María Azorín, Metin Akay, José Luis Pons
    PublisherSpringer
    Pages389-393
    Number of pages5
    Volume15
    ISBN (Electronic)978-3-319-46669-9
    ISBN (Print)978-3-319-46668-2
    DOIs
    Publication statusPublished - 2017

    Publication series

    NameBiosystems & Biorobotics
    PublisherSpringer
    Volume15
    ISSN (Print)2195-3562
    ISSN (Electronic)2195-3570

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