Assessing the gaming experience of an applied game for rehabilitation of the arm and hand function: A feasibility study

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

8 Downloads (Pure)

Abstract

The present pilot study assessed the feasibility, in terms of gaming experience, of using a first prototype of a self-developed mixed-reality system for rehabilitation of the arm and hand function. Results showed that the hybrid game approach is well accepted by Cerebral Palsy children and adults with stroke/acquired brain injury. Further research is needed to improve the current prototype and to investigate the clinical value of the applied game.

Original languageEnglish
Title of host publicationConverging Clinical and Engineering Research on Neurorehabilitation II
Subtitle of host publicationProceedings of the 3rd International Conference on NeuroRehabilitation (ICNR2016), October 18-21, 2016, Segovia, Spain
EditorsJaíme Ibánez, José González-Vargas, José María Azorín, Metin Akay, José Luis Pons
PublisherSpringer
Pages389-393
Number of pages5
Volume15
ISBN (Electronic)978-3-319-46669-9
ISBN (Print)978-3-319-46668-2
DOIs
Publication statusPublished - 2017

Publication series

NameBiosystems & Biorobotics
PublisherSpringer
Volume15
ISSN (Print)2195-3562
ISSN (Electronic)2195-3570

Fingerprint

Dive into the research topics of 'Assessing the gaming experience of an applied game for rehabilitation of the arm and hand function: A feasibility study'. Together they form a unique fingerprint.

Cite this