Abstract
The present pilot study assessed the feasibility, in terms of gaming experience, of using a first prototype of a self-developed mixed-reality system for rehabilitation of the arm and hand function. Results showed that the hybrid game approach is well accepted by Cerebral Palsy children and adults with stroke/acquired brain injury. Further research is needed to improve the current prototype and to investigate the clinical value of the applied game.
| Original language | English |
|---|---|
| Title of host publication | Converging Clinical and Engineering Research on Neurorehabilitation II |
| Subtitle of host publication | Proceedings of the 3rd International Conference on NeuroRehabilitation (ICNR2016), October 18-21, 2016, Segovia, Spain |
| Editors | Jaíme Ibánez, José González-Vargas, José María Azorín, Metin Akay, José Luis Pons |
| Publisher | Springer |
| Pages | 389-393 |
| Number of pages | 5 |
| Volume | 15 |
| ISBN (Electronic) | 978-3-319-46669-9 |
| ISBN (Print) | 978-3-319-46668-2 |
| DOIs | |
| Publication status | Published - 2017 |
Publication series
| Name | Biosystems & Biorobotics |
|---|---|
| Publisher | Springer |
| Volume | 15 |
| ISSN (Print) | 2195-3562 |
| ISSN (Electronic) | 2195-3570 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
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