Abstract
The aim of this work is to provide the elements to design an intersubjective augmented reality in order to make the augmented objects part of our everyday world.
This work will analyse intersubjectivity from a phenomenological point of view using the works by Husserl and Schutz. Thanks to these two authors it will be possible to understand how our intersubjective world is constituted by highlighting its constitutive elements. Therefore, it will be possible to make the inverse process and to create an intersubjective augmented world. While phenomenology starts from an intersubjective world and it analyses how such an intersubjectivity it is possible, this work will start from the constitutive elements of intersubjectivity in order to apply them in augmented reality and to create an intersubjective augmented world.
This work will be divided in two main parts. The first part of the work will focus on intersubjectivity from a phenomenological point of view and the second part will focus on the application of these elements on augmented reality.
It will show how it is mandatory to create objects which could make us scream “Ouch!” while bumping into them and augmented presences which resist to us.
This work will analyse intersubjectivity from a phenomenological point of view using the works by Husserl and Schutz. Thanks to these two authors it will be possible to understand how our intersubjective world is constituted by highlighting its constitutive elements. Therefore, it will be possible to make the inverse process and to create an intersubjective augmented world. While phenomenology starts from an intersubjective world and it analyses how such an intersubjectivity it is possible, this work will start from the constitutive elements of intersubjectivity in order to apply them in augmented reality and to create an intersubjective augmented world.
This work will be divided in two main parts. The first part of the work will focus on intersubjectivity from a phenomenological point of view and the second part will focus on the application of these elements on augmented reality.
It will show how it is mandatory to create objects which could make us scream “Ouch!” while bumping into them and augmented presences which resist to us.
Original language | English |
---|---|
Title of host publication | 2015 IEEE International Symposium on Mixed and Augmented Reality |
Subtitle of host publication | Media, Art, Social Science, Humanities and Design : proceedings |
Place of Publication | Los Alamitos, CA, USA |
Publisher | IEEE |
Pages | 21-26 |
ISBN (Print) | 978-1-4673-9628-8 |
DOIs | |
Publication status | Published - 2015 |
Externally published | Yes |
Event | 2015 IEEE International Symposium on Mixed and Augmented Reality - Media, Art, Social Science, Humanities and Design (ISMAR-MASH’D) - Fukuoka, Japan Duration: 29 Sept 2015 → 3 Oct 2015 |
Conference
Conference | 2015 IEEE International Symposium on Mixed and Augmented Reality - Media, Art, Social Science, Humanities and Design (ISMAR-MASH’D) |
---|---|
Abbreviated title | ISMAR-MASH’D |
Country/Territory | Japan |
City | Fukuoka |
Period | 29/09/15 → 3/10/15 |
Keywords
- Phenomenology
- Intersubjectivity
- Augmented Reality
- Paramount Reality
- Lifeworld
- Husserl
- Schutz
- n/a OA procedure