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Augmented reality in education: Three unique characteristics from a user’s perspective

  • Jule M. Krüger*
  • , Alexander Buchholz
  • , Daniel Bodemer
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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Abstract

In this paper, three technological characteristics of augmented reality (AR) are reframed from a perceptual, user’s perspective and discussed concerning their potential for education and in the context of research on technology-supported learning. The first characteristic, contextuality, describes that users of AR can experience the real world and virtual elements simultaneously. The second characteristic, interactivity, includes the possibilities to interact with AR through the manipulation of both real objects and virtual properties, which offers novel possibilities for interaction. The third characteristic, spatiality, focusses on the linking of virtual objects to specific points in space and the more realistic three-dimensionality that AR visualizations offer. It is proposed that these three characteristics can provide a way to structure the broad research landscape of AR in education and form a basis for future research projects. Two studies are presented and linked to the three characteristics. In the first study, the comparison of a desktop simulation and an AR simulation in an individual learning setting is linked to the characteristics of interactivity and spatiality. In the second study, the contextuality of AR is systematically varied and exploited to present group awareness information about other learners next to these learners instead of separated from them. The results of the studies are discussed in the context of the three characteristics and the paper concludes that there are a lot of different educational settings in which AR could be beneficial. The classification of and systematic variation in research based on the three characteristics may form a basis to systematize educational AR research. Furthermore, the results of this research and the three characteristics themselves can inform the design of AR applications to support learning.

Original languageEnglish
Title of host publicationICCE 2019 - 27th International Conference on Computers in Education, Proceedings
EditorsMaiga Chang, Hyo-Jeong So, Lung-Hsiang Wong, Fu-Yun Yu, Ju-Ling Shih, Ivica Boticki, Ming-Puu Chen, Ali Dewan, Stian Haklev, Elizabeth Koh, Tomoko Kojiri, Kuo-Chen Li, Daner Sun, Yun Wen
PublisherAsia-Pacific Society for Computers in Education
Pages412-422
Number of pages11
ISBN (Electronic)9789869721431
Publication statusPublished - 19 Nov 2019
Externally publishedYes
Event27th International Conference on Computers in Education, ICCE 2019 - Kenting, Taiwan
Duration: 2 Dec 20196 Dec 2019
Conference number: 27

Conference

Conference27th International Conference on Computers in Education, ICCE 2019
Abbreviated titleICCE 2019
Country/TerritoryTaiwan
CityKenting
Period2/12/196/12/19

Keywords

  • Augmented reality
  • Contextuality
  • Interactivity
  • Multimedia learning
  • Spatiality
  • Technology-supported education

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