Technology can provide engaging game experiences. However, it can also decrease the exhibition of essential play behavior such as social interaction and physical activity. In this paper, we discuss how the Interactive Tag Playground (ITP) can enhance the traditional tag game experience by making it more enjoyable and immersive without sacrificing social and physically active behavior. Additionally, we also show it can double as a research tool to analyze player behavior using data obtained in-game. These conclusions are derived from a user study and behavior analysis of participants playing traditional and interactive tag game sessions. The findings lead us to believe that the ITP can provide an engaging tag experience while facilitating the analysis of player behavior and promoting key aspects of play.
|Publisher||IEEE Computer Society|
|Conference||7th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2015|
|Period||10/06/15 → 12/06/15|
|Other||10-12 June 2015|
- Interactive Playgrounds
- Interactive tag
- Ambient entertainment