TY - JOUR
T1 - Automated and unobtrusive measurement of physical activity in an interactive playground
AU - Moreno, Alejandro
AU - Poppe, Ronald
AU - Gibson, Jenny L.
AU - Heylen, Dirk
PY - 2019/9
Y1 - 2019/9
N2 - Promoting physical activity is one of the main goals of interactive playgrounds. To validate whether this goal is met, we need to measure the amount of physical player activity. Traditional methods of measuring activity, such as observations or annotations of game sessions, require time and personnel. Others, such as heart rate monitors and accelerometers, need to be worn by the player. In this paper, we investigate whether physical activity can be measured unobtrusively by tracking players using depth cameras and applying computer vision algorithms. In a user study with 32 players, we measure the players’ speed while playing a game of tag, and demonstrate that our measures correlate well with exertion measured using heart rate sensors. This makes the method an attractive alternative to either manual coding or the use of worn devices. We also compare our approach to other exertion measurement methods. Finally, we demonstrate and discuss its potential for automated, unobtrusive measurements and real-time game adaptation.
AB - Promoting physical activity is one of the main goals of interactive playgrounds. To validate whether this goal is met, we need to measure the amount of physical player activity. Traditional methods of measuring activity, such as observations or annotations of game sessions, require time and personnel. Others, such as heart rate monitors and accelerometers, need to be worn by the player. In this paper, we investigate whether physical activity can be measured unobtrusively by tracking players using depth cameras and applying computer vision algorithms. In a user study with 32 players, we measure the players’ speed while playing a game of tag, and demonstrate that our measures correlate well with exertion measured using heart rate sensors. This makes the method an attractive alternative to either manual coding or the use of worn devices. We also compare our approach to other exertion measurement methods. Finally, we demonstrate and discuss its potential for automated, unobtrusive measurements and real-time game adaptation.
KW - Automated behavior analysis
KW - Depth cameras
KW - Exertion measurement
KW - Interactive playgrounds
KW - Physical activity
KW - Play
UR - http://www.scopus.com/inward/record.url?scp=85063949633&partnerID=8YFLogxK
U2 - 10.1016/j.ijhcs.2019.03.010
DO - 10.1016/j.ijhcs.2019.03.010
M3 - Article
AN - SCOPUS:85063949633
SN - 1071-5819
VL - 129
SP - 55
EP - 63
JO - International journal of human-computer studies
JF - International journal of human-computer studies
ER -