Bacteria Hunt: Evaluating multi-paradigm BCI interaction

C. Mühl, Hayrettin Gürkök, D. Plass - Oude Bos, Marieke E. Thurlings, Lasse Scherffig, Matthieu Duvinage, Alexandra A. Elbakyan, SungWook Kang, Mannes Poel, Dirk K.J. Heylen

Research output: Contribution to journalArticleAcademicpeer-review

32 Citations (Scopus)
20 Downloads (Pure)

Abstract

The multimodal, multi-paradigm brain-computer interfacing (BCI) game Bacteria Hunt was used to evaluate two aspects of BCI interaction in a gaming context. One goal was to examine the effect of feedback on the ability of the user to manipulate his mental state of relaxation. This was done by having one condition in which the subject played the game with real feedback, and another with sham feedback. The feedback did not seem to affect the game experience (such as sense of control and tension) or the objective indicators of relaxation, alpha activity and heart rate. The results are discussed with regard to clinical neurofeedback studies. The second goal was to look into possible interactions between the two BCI paradigms used in the game: steady-state visually-evoked potentials (SSVEP) as an indicator of concentration, and alpha activity as a measure of relaxation. SSVEP stimulation activates the cortex and can thus block the alpha rhythm. Despite this effect, subjects were able to keep their alpha power up, in compliance with the instructed relaxation task. In addition to the main goals, a new SSVEP detection algorithm was developed and evaluated.
Original languageUndefined
Pages (from-to)11-25
Number of pages15
JournalJournal on multimodal user interfaces
Volume4
Issue number1
DOIs
Publication statusPublished - Mar 2010

Keywords

  • EWI-18852
  • IR-74818
  • METIS-277451

Cite this

Mühl, C., Gürkök, H., Plass - Oude Bos, D., Thurlings, M. E., Scherffig, L., Duvinage, M., ... Heylen, D. K. J. (2010). Bacteria Hunt: Evaluating multi-paradigm BCI interaction. Journal on multimodal user interfaces, 4(1), 11-25. https://doi.org/10.1007/s12193-010-0046-0
Mühl, C. ; Gürkök, Hayrettin ; Plass - Oude Bos, D. ; Thurlings, Marieke E. ; Scherffig, Lasse ; Duvinage, Matthieu ; Elbakyan, Alexandra A. ; Kang, SungWook ; Poel, Mannes ; Heylen, Dirk K.J. / Bacteria Hunt: Evaluating multi-paradigm BCI interaction. In: Journal on multimodal user interfaces. 2010 ; Vol. 4, No. 1. pp. 11-25.
@article{c7049d2c4e69478482d45ad961bf02eb,
title = "Bacteria Hunt: Evaluating multi-paradigm BCI interaction",
abstract = "The multimodal, multi-paradigm brain-computer interfacing (BCI) game Bacteria Hunt was used to evaluate two aspects of BCI interaction in a gaming context. One goal was to examine the effect of feedback on the ability of the user to manipulate his mental state of relaxation. This was done by having one condition in which the subject played the game with real feedback, and another with sham feedback. The feedback did not seem to affect the game experience (such as sense of control and tension) or the objective indicators of relaxation, alpha activity and heart rate. The results are discussed with regard to clinical neurofeedback studies. The second goal was to look into possible interactions between the two BCI paradigms used in the game: steady-state visually-evoked potentials (SSVEP) as an indicator of concentration, and alpha activity as a measure of relaxation. SSVEP stimulation activates the cortex and can thus block the alpha rhythm. Despite this effect, subjects were able to keep their alpha power up, in compliance with the instructed relaxation task. In addition to the main goals, a new SSVEP detection algorithm was developed and evaluated.",
keywords = "EWI-18852, IR-74818, METIS-277451",
author = "C. M{\"u}hl and Hayrettin G{\"u}rk{\"o}k and {Plass - Oude Bos}, D. and Thurlings, {Marieke E.} and Lasse Scherffig and Matthieu Duvinage and Elbakyan, {Alexandra A.} and SungWook Kang and Mannes Poel and Heylen, {Dirk K.J.}",
note = "Open Access",
year = "2010",
month = "3",
doi = "10.1007/s12193-010-0046-0",
language = "Undefined",
volume = "4",
pages = "11--25",
journal = "Journal on multimodal user interfaces",
issn = "1783-7677",
publisher = "Springer",
number = "1",

}

Mühl, C, Gürkök, H, Plass - Oude Bos, D, Thurlings, ME, Scherffig, L, Duvinage, M, Elbakyan, AA, Kang, S, Poel, M & Heylen, DKJ 2010, 'Bacteria Hunt: Evaluating multi-paradigm BCI interaction' Journal on multimodal user interfaces, vol. 4, no. 1, pp. 11-25. https://doi.org/10.1007/s12193-010-0046-0

Bacteria Hunt: Evaluating multi-paradigm BCI interaction. / Mühl, C.; Gürkök, Hayrettin; Plass - Oude Bos, D.; Thurlings, Marieke E.; Scherffig, Lasse; Duvinage, Matthieu; Elbakyan, Alexandra A.; Kang, SungWook; Poel, Mannes; Heylen, Dirk K.J.

In: Journal on multimodal user interfaces, Vol. 4, No. 1, 03.2010, p. 11-25.

Research output: Contribution to journalArticleAcademicpeer-review

TY - JOUR

T1 - Bacteria Hunt: Evaluating multi-paradigm BCI interaction

AU - Mühl, C.

AU - Gürkök, Hayrettin

AU - Plass - Oude Bos, D.

AU - Thurlings, Marieke E.

AU - Scherffig, Lasse

AU - Duvinage, Matthieu

AU - Elbakyan, Alexandra A.

AU - Kang, SungWook

AU - Poel, Mannes

AU - Heylen, Dirk K.J.

N1 - Open Access

PY - 2010/3

Y1 - 2010/3

N2 - The multimodal, multi-paradigm brain-computer interfacing (BCI) game Bacteria Hunt was used to evaluate two aspects of BCI interaction in a gaming context. One goal was to examine the effect of feedback on the ability of the user to manipulate his mental state of relaxation. This was done by having one condition in which the subject played the game with real feedback, and another with sham feedback. The feedback did not seem to affect the game experience (such as sense of control and tension) or the objective indicators of relaxation, alpha activity and heart rate. The results are discussed with regard to clinical neurofeedback studies. The second goal was to look into possible interactions between the two BCI paradigms used in the game: steady-state visually-evoked potentials (SSVEP) as an indicator of concentration, and alpha activity as a measure of relaxation. SSVEP stimulation activates the cortex and can thus block the alpha rhythm. Despite this effect, subjects were able to keep their alpha power up, in compliance with the instructed relaxation task. In addition to the main goals, a new SSVEP detection algorithm was developed and evaluated.

AB - The multimodal, multi-paradigm brain-computer interfacing (BCI) game Bacteria Hunt was used to evaluate two aspects of BCI interaction in a gaming context. One goal was to examine the effect of feedback on the ability of the user to manipulate his mental state of relaxation. This was done by having one condition in which the subject played the game with real feedback, and another with sham feedback. The feedback did not seem to affect the game experience (such as sense of control and tension) or the objective indicators of relaxation, alpha activity and heart rate. The results are discussed with regard to clinical neurofeedback studies. The second goal was to look into possible interactions between the two BCI paradigms used in the game: steady-state visually-evoked potentials (SSVEP) as an indicator of concentration, and alpha activity as a measure of relaxation. SSVEP stimulation activates the cortex and can thus block the alpha rhythm. Despite this effect, subjects were able to keep their alpha power up, in compliance with the instructed relaxation task. In addition to the main goals, a new SSVEP detection algorithm was developed and evaluated.

KW - EWI-18852

KW - IR-74818

KW - METIS-277451

U2 - 10.1007/s12193-010-0046-0

DO - 10.1007/s12193-010-0046-0

M3 - Article

VL - 4

SP - 11

EP - 25

JO - Journal on multimodal user interfaces

JF - Journal on multimodal user interfaces

SN - 1783-7677

IS - 1

ER -

Mühl C, Gürkök H, Plass - Oude Bos D, Thurlings ME, Scherffig L, Duvinage M et al. Bacteria Hunt: Evaluating multi-paradigm BCI interaction. Journal on multimodal user interfaces. 2010 Mar;4(1):11-25. https://doi.org/10.1007/s12193-010-0046-0