Bacteria Hunt: Evaluating multi-paradigm BCI interaction

C. Mühl, Hayrettin Gürkök, D. Plass - Oude Bos, Marieke E. Thurlings, Lasse Scherffig, Matthieu Duvinage, Alexandra A. Elbakyan, SungWook Kang, Mannes Poel, Dirk K.J. Heylen

    Research output: Contribution to journalArticleAcademicpeer-review

    32 Citations (Scopus)
    25 Downloads (Pure)

    Abstract

    The multimodal, multi-paradigm brain-computer interfacing (BCI) game Bacteria Hunt was used to evaluate two aspects of BCI interaction in a gaming context. One goal was to examine the effect of feedback on the ability of the user to manipulate his mental state of relaxation. This was done by having one condition in which the subject played the game with real feedback, and another with sham feedback. The feedback did not seem to affect the game experience (such as sense of control and tension) or the objective indicators of relaxation, alpha activity and heart rate. The results are discussed with regard to clinical neurofeedback studies. The second goal was to look into possible interactions between the two BCI paradigms used in the game: steady-state visually-evoked potentials (SSVEP) as an indicator of concentration, and alpha activity as a measure of relaxation. SSVEP stimulation activates the cortex and can thus block the alpha rhythm. Despite this effect, subjects were able to keep their alpha power up, in compliance with the instructed relaxation task. In addition to the main goals, a new SSVEP detection algorithm was developed and evaluated.
    Original languageUndefined
    Pages (from-to)11-25
    Number of pages15
    JournalJournal on multimodal user interfaces
    Volume4
    Issue number1
    DOIs
    Publication statusPublished - Mar 2010

    Keywords

    • EWI-18852
    • IR-74818
    • METIS-277451

    Cite this

    Mühl, C., Gürkök, H., Plass - Oude Bos, D., Thurlings, M. E., Scherffig, L., Duvinage, M., ... Heylen, D. K. J. (2010). Bacteria Hunt: Evaluating multi-paradigm BCI interaction. Journal on multimodal user interfaces, 4(1), 11-25. https://doi.org/10.1007/s12193-010-0046-0
    Mühl, C. ; Gürkök, Hayrettin ; Plass - Oude Bos, D. ; Thurlings, Marieke E. ; Scherffig, Lasse ; Duvinage, Matthieu ; Elbakyan, Alexandra A. ; Kang, SungWook ; Poel, Mannes ; Heylen, Dirk K.J. / Bacteria Hunt: Evaluating multi-paradigm BCI interaction. In: Journal on multimodal user interfaces. 2010 ; Vol. 4, No. 1. pp. 11-25.
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    abstract = "The multimodal, multi-paradigm brain-computer interfacing (BCI) game Bacteria Hunt was used to evaluate two aspects of BCI interaction in a gaming context. One goal was to examine the effect of feedback on the ability of the user to manipulate his mental state of relaxation. This was done by having one condition in which the subject played the game with real feedback, and another with sham feedback. The feedback did not seem to affect the game experience (such as sense of control and tension) or the objective indicators of relaxation, alpha activity and heart rate. The results are discussed with regard to clinical neurofeedback studies. The second goal was to look into possible interactions between the two BCI paradigms used in the game: steady-state visually-evoked potentials (SSVEP) as an indicator of concentration, and alpha activity as a measure of relaxation. SSVEP stimulation activates the cortex and can thus block the alpha rhythm. Despite this effect, subjects were able to keep their alpha power up, in compliance with the instructed relaxation task. In addition to the main goals, a new SSVEP detection algorithm was developed and evaluated.",
    keywords = "EWI-18852, IR-74818, METIS-277451",
    author = "C. M{\"u}hl and Hayrettin G{\"u}rk{\"o}k and {Plass - Oude Bos}, D. and Thurlings, {Marieke E.} and Lasse Scherffig and Matthieu Duvinage and Elbakyan, {Alexandra A.} and SungWook Kang and Mannes Poel and Heylen, {Dirk K.J.}",
    note = "Open Access",
    year = "2010",
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    Mühl, C, Gürkök, H, Plass - Oude Bos, D, Thurlings, ME, Scherffig, L, Duvinage, M, Elbakyan, AA, Kang, S, Poel, M & Heylen, DKJ 2010, 'Bacteria Hunt: Evaluating multi-paradigm BCI interaction', Journal on multimodal user interfaces, vol. 4, no. 1, pp. 11-25. https://doi.org/10.1007/s12193-010-0046-0

    Bacteria Hunt: Evaluating multi-paradigm BCI interaction. / Mühl, C.; Gürkök, Hayrettin; Plass - Oude Bos, D.; Thurlings, Marieke E.; Scherffig, Lasse; Duvinage, Matthieu; Elbakyan, Alexandra A.; Kang, SungWook; Poel, Mannes; Heylen, Dirk K.J.

    In: Journal on multimodal user interfaces, Vol. 4, No. 1, 03.2010, p. 11-25.

    Research output: Contribution to journalArticleAcademicpeer-review

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    T1 - Bacteria Hunt: Evaluating multi-paradigm BCI interaction

    AU - Mühl, C.

    AU - Gürkök, Hayrettin

    AU - Plass - Oude Bos, D.

    AU - Thurlings, Marieke E.

    AU - Scherffig, Lasse

    AU - Duvinage, Matthieu

    AU - Elbakyan, Alexandra A.

    AU - Kang, SungWook

    AU - Poel, Mannes

    AU - Heylen, Dirk K.J.

    N1 - Open Access

    PY - 2010/3

    Y1 - 2010/3

    N2 - The multimodal, multi-paradigm brain-computer interfacing (BCI) game Bacteria Hunt was used to evaluate two aspects of BCI interaction in a gaming context. One goal was to examine the effect of feedback on the ability of the user to manipulate his mental state of relaxation. This was done by having one condition in which the subject played the game with real feedback, and another with sham feedback. The feedback did not seem to affect the game experience (such as sense of control and tension) or the objective indicators of relaxation, alpha activity and heart rate. The results are discussed with regard to clinical neurofeedback studies. The second goal was to look into possible interactions between the two BCI paradigms used in the game: steady-state visually-evoked potentials (SSVEP) as an indicator of concentration, and alpha activity as a measure of relaxation. SSVEP stimulation activates the cortex and can thus block the alpha rhythm. Despite this effect, subjects were able to keep their alpha power up, in compliance with the instructed relaxation task. In addition to the main goals, a new SSVEP detection algorithm was developed and evaluated.

    AB - The multimodal, multi-paradigm brain-computer interfacing (BCI) game Bacteria Hunt was used to evaluate two aspects of BCI interaction in a gaming context. One goal was to examine the effect of feedback on the ability of the user to manipulate his mental state of relaxation. This was done by having one condition in which the subject played the game with real feedback, and another with sham feedback. The feedback did not seem to affect the game experience (such as sense of control and tension) or the objective indicators of relaxation, alpha activity and heart rate. The results are discussed with regard to clinical neurofeedback studies. The second goal was to look into possible interactions between the two BCI paradigms used in the game: steady-state visually-evoked potentials (SSVEP) as an indicator of concentration, and alpha activity as a measure of relaxation. SSVEP stimulation activates the cortex and can thus block the alpha rhythm. Despite this effect, subjects were able to keep their alpha power up, in compliance with the instructed relaxation task. In addition to the main goals, a new SSVEP detection algorithm was developed and evaluated.

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    KW - IR-74818

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    DO - 10.1007/s12193-010-0046-0

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    EP - 25

    JO - Journal on multimodal user interfaces

    JF - Journal on multimodal user interfaces

    SN - 1783-7677

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    ER -

    Mühl C, Gürkök H, Plass - Oude Bos D, Thurlings ME, Scherffig L, Duvinage M et al. Bacteria Hunt: Evaluating multi-paradigm BCI interaction. Journal on multimodal user interfaces. 2010 Mar;4(1):11-25. https://doi.org/10.1007/s12193-010-0046-0