Abstract
We are designing a serious game in which players need to become aware of their social behaviour by interacting with virtual characters. These characters need to behave believably while guaranteeing that the player reaches that learning goal at a certain point during the game's story. I propose to let them use out-of-character reasoning to step outside of their role in the story. Then, they can decide which actions to take that lead to the learning moment while maintaining their believability.
Original language | English |
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Title of host publication | Proceedings of ICT.OPEN 2012 |
Publisher | Netherlands Organisation for Scientific Research (NWO) |
Pages | - |
Number of pages | 1 |
ISBN (Print) | 978-90-73461-80-2 |
Publication status | Published - Oct 2012 |
Event | ICT.OPEN 2012 - World Trace Center, Rotterdam, Netherlands Duration: 22 Oct 2012 → 23 Oct 2012 |
Conference
Conference | ICT.OPEN 2012 |
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Country/Territory | Netherlands |
City | Rotterdam |
Period | 22/10/12 → 23/10/12 |
Keywords
- EWI-23584
- Interactive Storytelling
- METIS-297781
- IR-87213
- Serious games