Balancing plot and character believability by reasoning out-of-character

Johannes Maria Linssen

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    We are designing a serious game in which players need to become aware of their social behaviour by interacting with virtual characters. These characters need to behave believably while guaranteeing that the player reaches that learning goal at a certain point during the game's story. I propose to let them use out-of-character reasoning to step outside of their role in the story. Then, they can decide which actions to take that lead to the learning moment while maintaining their believability.
    Original languageEnglish
    Title of host publicationProceedings of ICT.OPEN 2012
    PublisherNetherlands Organisation for Scientific Research (NWO)
    Number of pages1
    ISBN (Print)978-90-73461-80-2
    Publication statusPublished - Oct 2012
    EventICT.OPEN 2012 - World Trace Center, Rotterdam, Netherlands
    Duration: 22 Oct 201223 Oct 2012


    ConferenceICT.OPEN 2012


    • EWI-23584
    • Interactive Storytelling
    • METIS-297781
    • IR-87213
    • Serious games


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