BCI for Games: A 'State of the Art' Survey

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    6 Citations (Scopus)

    Abstract

    Brain-Computer Interfacing (BCI) has found applications for disabled users. Progress in BCI research allows looking at applications for ‘abled’ users. For these applications users have other demands, and they will be critical about devices that limit physical movements and that require long periods of training. Prototype BCI applications now appear in the domain of games and entertainment that aim at adapting and controlling a game using brain signals in addition to traditional physical and mental abilities.
    Original languageEnglish
    Title of host publicationEntertainment Computing - ICEC 2008
    Subtitle of host publication7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings
    EditorsScott M. Stevens, Shirley J. Saldamarco
    Place of PublicationBerlin
    PublisherSpringer
    Pages225-228
    Number of pages4
    ISBN (Electronic)978-3-540-89222-9
    ISBN (Print)978-3-540-89221-2
    DOIs
    Publication statusPublished - 2009
    Event7th International Conference on Entertainment Computing, ICEC 2008 - Pittsburgh, United States
    Duration: 25 Sep 200827 Sep 2008
    Conference number: 7

    Publication series

    NameLecture Notes in Computer Science
    PublisherSpringer
    Volume5309
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference7th International Conference on Entertainment Computing, ICEC 2008
    Abbreviated titleICEC
    CountryUnited States
    CityPittsburgh
    Period25/09/0827/09/08

    Keywords

    • EWI-13266
    • IR-62430
    • METIS-263687
    • HMI-MI: MULTIMODAL INTERACTIONS

    Fingerprint

    Dive into the research topics of 'BCI for Games: A 'State of the Art' Survey'. Together they form a unique fingerprint.

    Cite this