Blow Bits: Creative playgrounds, gamification and virtuosity with hybrid design tools and environments (HDTE)

Robert E. Wendrich

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    1 Citation (Scopus)

    Abstract

    Playgrounds (real or virtual) are universal areas where most people learn to play, interact, engage, immerse to unlearn and relearn
    repeatedly in order to get more fundamental understanding and insights on their creativity, communication and collaboration patterns
    with others. Consequently, finding out more about oneself in the process. This paper connects research and development of hybrid
    design tool environments with play, gaming, and gamification strategies and methods for application in multiple domains. We present
    a playful tool, game environment and preliminary case study from our ongoing research and experimentation in hybrid design tools
    and environments (HDTE).
    Original languageEnglish
    Title of host publicationProceedings of the 21st International Conference on Engineering Design (ICED 17)
    Subtitle of host publicationVol 8: Human Behaviour in Design
    PublisherThe Design Society
    Number of pages10
    ISBN (Print)978-1-904670-96-4
    Publication statusPublished - 21 Aug 2017
    Event21st International Conference on Engineering Design, ICED 2017 - University of British Columbia, Vancouver, BC, Canada
    Duration: 21 Aug 201725 Aug 2017
    Conference number: 21
    http://iced17.org/

    Conference

    Conference21st International Conference on Engineering Design, ICED 2017
    Abbreviated titleICED
    Country/TerritoryCanada
    CityVancouver, BC
    Period21/08/1725/08/17
    Internet address

    Keywords

    • Creativity
    • Playgrounds
    • Gamification
    • Virtuosity
    • Hybrid Design Tools
    • Cyber-Physical Systems

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