The first book that surveys how brain activity can be monitored and manipulated for artistic purposes, with contributions by interactive media artists, brain-computer interface researchers, and neuroscientists. Demonstrates examples from art and science that relate brain activity to the creative processes of making and experiencing art: music, movies, dance, painting, interactive and performance art. Reviews exhaustively the work of pioneering artists and their techniques whilst discussing the developments and technological and scientific advances that led to present-day ways of making brain art. Includes studies on brain art and virtual reality, brain art and therapy, experiencing architecture, and the role of hackathons where art and science students can become familiar with the technology used.
- Brain-Computer Interfaces (BCI)
- Artistic brain-computer interfaces
- Human-Computer Interaction (HCI)