Brain-Computer Interface Games: Towards a Framework.

Hayrettin Gürkök, Antinus Nijholt, Mannes Poel

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    18 Citations (Scopus)
    72 Downloads (Pure)

    Abstract

    The brain-computer interface (BCI) community started to consider games as potential applications while the games community started to consider BCI as a game controller. However, there is a discrepancy between the BCI games developed by the two communities. In this paper, we propose a preliminary BCI games framework that we constructed with respect to the research conducted in both the BCI and the games communities. Developers can situate their BCI games within this framework and benefit from the guidelines we provide and also extend the framework further.
    Original languageUndefined
    Title of host publicationProceedings 11th International Conference on Entertainment Computing (ICEC 2012)
    EditorsMarc Herrlich, Rainer Malaka, Maic Masuch
    Place of PublicationHeidelberg Berlin
    PublisherSpringer
    Pages373-380
    Number of pages8
    ISBN (Print)978-3-642-33541-9
    DOIs
    Publication statusPublished - 26 Sept 2012
    Event11th International Conference on Entertainment Computing, ICEC 2012 - Bremen, Germany
    Duration: 26 Sept 201229 Sept 2012
    Conference number: 11

    Publication series

    NameLecture Notes in Computer Science
    PublisherSpringer Verlag
    Volume7522
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference11th International Conference on Entertainment Computing, ICEC 2012
    Abbreviated titleICEC
    Country/TerritoryGermany
    CityBremen
    Period26/09/1229/09/12

    Keywords

    • IR-81278
    • METIS-287987
    • Games
    • Flow
    • Brain-Computer Interface
    • Challenge
    • HMI-HF: Human Factors
    • EWI-22190
    • concentration
    • Presence
    • Sociality
    • HMI-MI: MULTIMODAL INTERACTIONS
    • Fantasy

    Cite this