Abstract
The brain-computer interface (BCI) community started to consider games as potential applications while the games community started to consider BCI as a game controller. However, there is a discrepancy between the BCI games developed by the two communities. In this paper, we propose a preliminary BCI games framework that we constructed with respect to the research conducted in both the BCI and the games communities. Developers can situate their BCI games within this framework and benefit from the guidelines we provide and also extend the framework further.
Original language | Undefined |
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Title of host publication | Proceedings 11th International Conference on Entertainment Computing (ICEC 2012) |
Editors | Marc Herrlich, Rainer Malaka, Maic Masuch |
Place of Publication | Heidelberg Berlin |
Publisher | Springer |
Pages | 373-380 |
Number of pages | 8 |
ISBN (Print) | 978-3-642-33541-9 |
DOIs | |
Publication status | Published - 26 Sept 2012 |
Event | 11th International Conference on Entertainment Computing, ICEC 2012 - Bremen, Germany Duration: 26 Sept 2012 → 29 Sept 2012 Conference number: 11 |
Publication series
Name | Lecture Notes in Computer Science |
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Publisher | Springer Verlag |
Volume | 7522 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 11th International Conference on Entertainment Computing, ICEC 2012 |
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Abbreviated title | ICEC |
Country/Territory | Germany |
City | Bremen |
Period | 26/09/12 → 29/09/12 |
Keywords
- IR-81278
- METIS-287987
- Games
- Flow
- Brain-Computer Interface
- Challenge
- HMI-HF: Human Factors
- EWI-22190
- concentration
- Presence
- Sociality
- HMI-MI: MULTIMODAL INTERACTIONS
- Fantasy