Brain-Computer Interface Games: Towards a Framework

Hayrettin Gürkök, Antinus Nijholt, Mannes Poel

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    Abstract

    The brain-computer interface (BCI) community has started to consider games as potential applications, while the game community has started to consider BCI as a game controller. However, there is a discrepancy between the BCI games developed by the two communities. This not only adds to the workload of developers but also damages the reputation of BCI games. As a response to this issue, in this chapter, a BCI game framework is presented that was constructed with respect to the research conducted in both the BCI and the game communities. Developers can situate their BCI games within this framework, benefit from the provided guidelines, and extend the framework further.
    Original languageUndefined
    Title of host publicationHandbook of Digital Games and Entertainment Technologies
    EditorsRyohei Nakatsu, Matthias Rauterberg, Paolo Ciancarini
    Place of PublicationSingapore
    PublisherSpringer
    Pages1-18
    Number of pages18
    ISBN (Print)978-981-4560-52-8
    DOIs
    Publication statusPublished - Oct 2015

    Publication series

    Name
    PublisherSpringer

    Keywords

    • HMI-MI: MULTIMODAL INTERACTIONS
    • Sociality
    • EWI-25108
    • Challenge
    • IR-99597
    • Flow
    • Fantasy
    • METIS-316019
    • Brain-computer interface games

    Cite this

    Gürkök, H., Nijholt, A., & Poel, M. (2015). Brain-Computer Interface Games: Towards a Framework. In R. Nakatsu, M. Rauterberg, & P. Ciancarini (Eds.), Handbook of Digital Games and Entertainment Technologies (pp. 1-18). Singapore: Springer. https://doi.org/10.1007/978-981-4560-52-8_5-1
    Gürkök, Hayrettin ; Nijholt, Antinus ; Poel, Mannes. / Brain-Computer Interface Games: Towards a Framework. Handbook of Digital Games and Entertainment Technologies. editor / Ryohei Nakatsu ; Matthias Rauterberg ; Paolo Ciancarini. Singapore : Springer, 2015. pp. 1-18
    @inbook{bfdc03449ad84811ae4c37a3b7a1a573,
    title = "Brain-Computer Interface Games: Towards a Framework",
    abstract = "The brain-computer interface (BCI) community has started to consider games as potential applications, while the game community has started to consider BCI as a game controller. However, there is a discrepancy between the BCI games developed by the two communities. This not only adds to the workload of developers but also damages the reputation of BCI games. As a response to this issue, in this chapter, a BCI game framework is presented that was constructed with respect to the research conducted in both the BCI and the game communities. Developers can situate their BCI games within this framework, benefit from the provided guidelines, and extend the framework further.",
    keywords = "HMI-MI: MULTIMODAL INTERACTIONS, Sociality, EWI-25108, Challenge, IR-99597, Flow, Fantasy, METIS-316019, Brain-computer interface games",
    author = "Hayrettin G{\"u}rk{\"o}k and Antinus Nijholt and Mannes Poel",
    note = "eemcs-eprint-25108",
    year = "2015",
    month = "10",
    doi = "10.1007/978-981-4560-52-8_5-1",
    language = "Undefined",
    isbn = "978-981-4560-52-8",
    publisher = "Springer",
    pages = "1--18",
    editor = "Ryohei Nakatsu and Matthias Rauterberg and Paolo Ciancarini",
    booktitle = "Handbook of Digital Games and Entertainment Technologies",

    }

    Gürkök, H, Nijholt, A & Poel, M 2015, Brain-Computer Interface Games: Towards a Framework. in R Nakatsu, M Rauterberg & P Ciancarini (eds), Handbook of Digital Games and Entertainment Technologies. Springer, Singapore, pp. 1-18. https://doi.org/10.1007/978-981-4560-52-8_5-1

    Brain-Computer Interface Games: Towards a Framework. / Gürkök, Hayrettin; Nijholt, Antinus; Poel, Mannes.

    Handbook of Digital Games and Entertainment Technologies. ed. / Ryohei Nakatsu; Matthias Rauterberg; Paolo Ciancarini. Singapore : Springer, 2015. p. 1-18.

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    TY - CHAP

    T1 - Brain-Computer Interface Games: Towards a Framework

    AU - Gürkök, Hayrettin

    AU - Nijholt, Antinus

    AU - Poel, Mannes

    N1 - eemcs-eprint-25108

    PY - 2015/10

    Y1 - 2015/10

    N2 - The brain-computer interface (BCI) community has started to consider games as potential applications, while the game community has started to consider BCI as a game controller. However, there is a discrepancy between the BCI games developed by the two communities. This not only adds to the workload of developers but also damages the reputation of BCI games. As a response to this issue, in this chapter, a BCI game framework is presented that was constructed with respect to the research conducted in both the BCI and the game communities. Developers can situate their BCI games within this framework, benefit from the provided guidelines, and extend the framework further.

    AB - The brain-computer interface (BCI) community has started to consider games as potential applications, while the game community has started to consider BCI as a game controller. However, there is a discrepancy between the BCI games developed by the two communities. This not only adds to the workload of developers but also damages the reputation of BCI games. As a response to this issue, in this chapter, a BCI game framework is presented that was constructed with respect to the research conducted in both the BCI and the game communities. Developers can situate their BCI games within this framework, benefit from the provided guidelines, and extend the framework further.

    KW - HMI-MI: MULTIMODAL INTERACTIONS

    KW - Sociality

    KW - EWI-25108

    KW - Challenge

    KW - IR-99597

    KW - Flow

    KW - Fantasy

    KW - METIS-316019

    KW - Brain-computer interface games

    U2 - 10.1007/978-981-4560-52-8_5-1

    DO - 10.1007/978-981-4560-52-8_5-1

    M3 - Chapter

    SN - 978-981-4560-52-8

    SP - 1

    EP - 18

    BT - Handbook of Digital Games and Entertainment Technologies

    A2 - Nakatsu, Ryohei

    A2 - Rauterberg, Matthias

    A2 - Ciancarini, Paolo

    PB - Springer

    CY - Singapore

    ER -

    Gürkök H, Nijholt A, Poel M. Brain-Computer Interface Games: Towards a Framework. In Nakatsu R, Rauterberg M, Ciancarini P, editors, Handbook of Digital Games and Entertainment Technologies. Singapore: Springer. 2015. p. 1-18 https://doi.org/10.1007/978-981-4560-52-8_5-1