Brain-Computer Interface Games: Towards a Framework

Hayrettin Gürkök, Antinus Nijholt, Mannes Poel

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    Abstract

    The brain-computer interface (BCI) community has started to consider games as potential applications, while the game community has started to consider BCI as a game controller. However, there is a discrepancy between the BCI games developed by the two communities. This not only adds to the workload of developers but also damages the reputation of BCI games. As a response to this issue, in this chapter, a BCI game framework is presented that was constructed with respect to the research conducted in both the BCI and the game communities. Developers can situate their BCI games within this framework, benefit from the provided guidelines, and extend the framework further.
    Original languageUndefined
    Title of host publicationHandbook of Digital Games and Entertainment Technologies
    EditorsRyohei Nakatsu, Matthias Rauterberg, Paolo Ciancarini
    Place of PublicationSingapore
    PublisherSpringer
    Pages1-18
    Number of pages18
    ISBN (Print)978-981-4560-52-8
    DOIs
    Publication statusPublished - Oct 2015

    Publication series

    Name
    PublisherSpringer

    Keywords

    • HMI-MI: MULTIMODAL INTERACTIONS
    • Sociality
    • EWI-25108
    • Challenge
    • IR-99597
    • Flow
    • Fantasy
    • METIS-316019
    • Brain-computer interface games

    Cite this

    Gürkök, H., Nijholt, A., & Poel, M. (2015). Brain-Computer Interface Games: Towards a Framework. In R. Nakatsu, M. Rauterberg, & P. Ciancarini (Eds.), Handbook of Digital Games and Entertainment Technologies (pp. 1-18). Singapore: Springer. https://doi.org/10.1007/978-981-4560-52-8_5-1