Brain-Computer Interface Games: Towards a Framework

Hayrettin Gürkök, Antinus Nijholt, Mannes Poel

Abstract

The brain-computer interface (BCI) community has started to consider games as potential applications, while the game community has started to consider BCI as a game controller. However, there is a discrepancy between the BCI games developed by the two communities. This not only adds to the workload of developers but also damages the reputation of BCI games. As a response to this issue, in this chapter, a BCI game framework is presented that was constructed with respect to the research conducted in both the BCI and the game communities. Developers can situate their BCI games within this framework, benefit from the provided guidelines, and extend the framework further.
Original languageUndefined
Title of host publicationHandbook of Digital Games and Entertainment Technologies
EditorsRyohei Nakatsu, Matthias Rauterberg, Paolo Ciancarini
Place of PublicationSingapore
PublisherSpringer Verlag
Pages1-18
Number of pages18
ISBN (Print)978-981-4560-52-8
DOIs
StatePublished - Oct 2015

Publication series

Name
PublisherSpringer

Fingerprint

Brain computer interface
Controllers

Keywords

  • HMI-MI: MULTIMODAL INTERACTIONS
  • Sociality
  • EWI-25108
  • Challenge
  • IR-99597
  • Flow
  • Fantasy
  • METIS-316019
  • Brain-computer interface games

Cite this

Gürkök, H., Nijholt, A., & Poel, M. (2015). Brain-Computer Interface Games: Towards a Framework. In R. Nakatsu, M. Rauterberg, & P. Ciancarini (Eds.), Handbook of Digital Games and Entertainment Technologies (pp. 1-18). Singapore: Springer Verlag. DOI: 10.1007/978-981-4560-52-8_5-1

Gürkök, Hayrettin; Nijholt, Antinus; Poel, Mannes / Brain-Computer Interface Games: Towards a Framework.

Handbook of Digital Games and Entertainment Technologies. ed. / Ryohei Nakatsu; Matthias Rauterberg; Paolo Ciancarini. Singapore : Springer Verlag, 2015. p. 1-18.

Research output: Scientific - peer-reviewChapter

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Gürkök, H, Nijholt, A & Poel, M 2015, Brain-Computer Interface Games: Towards a Framework. in R Nakatsu, M Rauterberg & P Ciancarini (eds), Handbook of Digital Games and Entertainment Technologies. Springer Verlag, Singapore, pp. 1-18. DOI: 10.1007/978-981-4560-52-8_5-1

Brain-Computer Interface Games: Towards a Framework. / Gürkök, Hayrettin; Nijholt, Antinus; Poel, Mannes.

Handbook of Digital Games and Entertainment Technologies. ed. / Ryohei Nakatsu; Matthias Rauterberg; Paolo Ciancarini. Singapore : Springer Verlag, 2015. p. 1-18.

Research output: Scientific - peer-reviewChapter

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Gürkök H, Nijholt A, Poel M. Brain-Computer Interface Games: Towards a Framework. In Nakatsu R, Rauterberg M, Ciancarini P, editors, Handbook of Digital Games and Entertainment Technologies. Singapore: Springer Verlag. 2015. p. 1-18. Available from, DOI: 10.1007/978-981-4560-52-8_5-1