Brain-Computer Interfacing and Games

D. Plass - Oude Bos, B. Reuderink, B.L.A. van de Laar, Hayrettin Gürkök, C. Mühl, Mannes Poel, Dirk K.J. Heylen

Abstract

Recently research into Brain-Computer Interfacing (BCI) applications for healthy users, such as games, has been initiated. But why would a healthy person use a still-unproven technology such as BCI for game interaction? BCI provides a combination of information and features that no other input modality can offer. But for general acceptance of this technology, usability and user experience will need to be taken into account when designing such systems. Therefore, this chapter gives an overview of the state of the art of BCI in games and discusses the consequences of applying knowledge from Human-Computer Interaction (HCI) to the design of BCI for games. The integration of HCI with BCI is illustrated by research examples and showcases, intended to take this promising technology out of the lab. Future research needs to move beyond feasibility tests, to prove that BCI is also applicable in realistic, real-world settings.
Original languageUndefined
Title of host publicationBrain-Computer Interfaces. Applying our Minds to Human-Computer Interaction
EditorsD. Tan, Antinus Nijholt
Place of PublicationLondon
PublisherSpringer Verlag
Pages149-178
Number of pages30
ISBN (Print)978-1-84996-271-1
DOIs
StatePublished - 1 Jul 2010

Publication series

NameHuman-Computer Interaction Series
PublisherSpringer Verlag
ISSN (Print)1571-5035

Fingerprint

Brain
Human computer interaction
Computer applications

Keywords

  • Brain-Computer Interfacing
  • IR-72150
  • METIS-277407
  • HMI-MI: MULTIMODAL INTERACTIONS
  • EWI-18017
  • Games
  • Multi-modal interaction
  • Human computer interaction

Cite this

Plass - Oude Bos, D., Reuderink, B., van de Laar, B. L. A., Gürkök, H., Mühl, C., Poel, M., & Heylen, D. K. J. (2010). Brain-Computer Interfacing and Games. In D. Tan, & A. Nijholt (Eds.), Brain-Computer Interfaces. Applying our Minds to Human-Computer Interaction (pp. 149-178). [10.1007/978-1-84996-272-8_10] (Human-Computer Interaction Series). London: Springer Verlag. DOI: 10.1007/978-1-84996-272-8_10

Plass - Oude Bos, D.; Reuderink, B.; van de Laar, B.L.A.; Gürkök, Hayrettin; Mühl, C.; Poel, Mannes; Heylen, Dirk K.J. / Brain-Computer Interfacing and Games.

Brain-Computer Interfaces. Applying our Minds to Human-Computer Interaction. ed. / D. Tan; Antinus Nijholt. London : Springer Verlag, 2010. p. 149-178 10.1007/978-1-84996-272-8_10 (Human-Computer Interaction Series).

Research output: Scientific - peer-reviewChapter

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Plass - Oude Bos, D, Reuderink, B, van de Laar, BLA, Gürkök, H, Mühl, C, Poel, M & Heylen, DKJ 2010, Brain-Computer Interfacing and Games. in D Tan & A Nijholt (eds), Brain-Computer Interfaces. Applying our Minds to Human-Computer Interaction., 10.1007/978-1-84996-272-8_10, Human-Computer Interaction Series, Springer Verlag, London, pp. 149-178. DOI: 10.1007/978-1-84996-272-8_10

Brain-Computer Interfacing and Games. / Plass - Oude Bos, D.; Reuderink, B.; van de Laar, B.L.A.; Gürkök, Hayrettin; Mühl, C.; Poel, Mannes; Heylen, Dirk K.J.

Brain-Computer Interfaces. Applying our Minds to Human-Computer Interaction. ed. / D. Tan; Antinus Nijholt. London : Springer Verlag, 2010. p. 149-178 10.1007/978-1-84996-272-8_10 (Human-Computer Interaction Series).

Research output: Scientific - peer-reviewChapter

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Plass - Oude Bos D, Reuderink B, van de Laar BLA, Gürkök H, Mühl C, Poel M et al. Brain-Computer Interfacing and Games. In Tan D, Nijholt A, editors, Brain-Computer Interfaces. Applying our Minds to Human-Computer Interaction. London: Springer Verlag. 2010. p. 149-178. 10.1007/978-1-84996-272-8_10. (Human-Computer Interaction Series). Available from, DOI: 10.1007/978-1-84996-272-8_10