@inbook{d804ed6d1d754108b9a645d9a0e0f222,
title = "Brain-Computer Interfacing and Games",
abstract = "Recently research into Brain-Computer Interfacing (BCI) applications for healthy users, such as games, has been initiated. But why would a healthy person use a still-unproven technology such as BCI for game interaction? BCI provides a combination of information and features that no other input modality can offer. But for general acceptance of this technology, usability and user experience will need to be taken into account when designing such systems. Therefore, this chapter gives an overview of the state of the art of BCI in games and discusses the consequences of applying knowledge from Human-Computer Interaction (HCI) to the design of BCI for games. The integration of HCI with BCI is illustrated by research examples and showcases, intended to take this promising technology out of the lab. Future research needs to move beyond feasibility tests, to prove that BCI is also applicable in realistic, real-world settings.",
keywords = "Brain-Computer Interfacing, IR-72150, METIS-277407, HMI-MI: MULTIMODAL INTERACTIONS, EWI-18017, Games, Multi-modal interaction, Human computer interaction",
author = "{Plass - Oude Bos}, D. and B. Reuderink and {van de Laar}, B.L.A. and Hayrettin G{\"u}rk{\"o}k and C. M{\"u}hl and Mannes Poel and Heylen, {Dirk K.J.}",
note = "10.1007/978-1-84996-272-8_10 ",
year = "2010",
month = jul,
day = "1",
doi = "10.1007/978-1-84996-272-8_10",
language = "Undefined",
isbn = "978-1-84996-271-1",
series = "Human-Computer Interaction Series",
publisher = "Springer",
pages = "149--178",
editor = "D. Tan and Antinus Nijholt",
booktitle = "Brain-Computer Interfaces. Applying our Minds to Human-Computer Interaction",
}