BrainBasher: a BCI Game

D. Plass - Oude Bos, B. Reuderink

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademic

    55 Downloads (Pure)

    Abstract

    Brain-computer interaction (BCI) is starting to focus on healthy subjects. This research adresses the effects of using this novel input modality to control a simple game, and also looks into the beneficial effects of bringing game elements into BCI experiments. A simple BCI game has been developed and evaluated with fifteen subjects using the Game Experience Questionnaire (GEQ) developed at the Eindhoven Game Experience Lab. Three variations of the game were evaluated for comparison: the original game with BCI input, one with keyboard input, and one with a more clinical look leaving out all extraneous information. The keyboard-controlled game was considered easy and boring, whereas using BCI for input resulted in a more challenging, immersive and richer experience. The design and additional information presented by the game also resulted in higher immersion compared to the clinical design.
    Original languageUndefined
    Title of host publicationExtended Abstracts of the International Conference on Fun and Games 2008
    EditorsP. Markopoulos, J. Hoonhout, I. Soute, J. Read
    Place of PublicationEindhoven
    PublisherEindhoven University of Technology
    Pages36-39
    Number of pages4
    ISBN (Print)978-90-386-1457-1
    Publication statusPublished - 20 Oct 2008

    Publication series

    Name
    PublisherEindhoven University of Technology
    NumberWoTUG-31

    Keywords

    • HMI-HF: Human Factors
    • HMI-MI: MULTIMODAL INTERACTIONS
    • EWI-13837
    • IR-65050
    • METIS-254896

    Cite this

    Plass - Oude Bos, D., & Reuderink, B. (2008). BrainBasher: a BCI Game. In P. Markopoulos, J. Hoonhout, I. Soute, & J. Read (Eds.), Extended Abstracts of the International Conference on Fun and Games 2008 (pp. 36-39). Eindhoven: Eindhoven University of Technology.
    Plass - Oude Bos, D. ; Reuderink, B. / BrainBasher: a BCI Game. Extended Abstracts of the International Conference on Fun and Games 2008. editor / P. Markopoulos ; J. Hoonhout ; I. Soute ; J. Read. Eindhoven : Eindhoven University of Technology, 2008. pp. 36-39
    @inproceedings{a6c1af90a0454d5c969190480a2ded9a,
    title = "BrainBasher: a BCI Game",
    abstract = "Brain-computer interaction (BCI) is starting to focus on healthy subjects. This research adresses the effects of using this novel input modality to control a simple game, and also looks into the beneficial effects of bringing game elements into BCI experiments. A simple BCI game has been developed and evaluated with fifteen subjects using the Game Experience Questionnaire (GEQ) developed at the Eindhoven Game Experience Lab. Three variations of the game were evaluated for comparison: the original game with BCI input, one with keyboard input, and one with a more clinical look leaving out all extraneous information. The keyboard-controlled game was considered easy and boring, whereas using BCI for input resulted in a more challenging, immersive and richer experience. The design and additional information presented by the game also resulted in higher immersion compared to the clinical design.",
    keywords = "HMI-HF: Human Factors, HMI-MI: MULTIMODAL INTERACTIONS, EWI-13837, IR-65050, METIS-254896",
    author = "{Plass - Oude Bos}, D. and B. Reuderink",
    year = "2008",
    month = "10",
    day = "20",
    language = "Undefined",
    isbn = "978-90-386-1457-1",
    publisher = "Eindhoven University of Technology",
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    editor = "P. Markopoulos and J. Hoonhout and I. Soute and J. Read",
    booktitle = "Extended Abstracts of the International Conference on Fun and Games 2008",

    }

    Plass - Oude Bos, D & Reuderink, B 2008, BrainBasher: a BCI Game. in P Markopoulos, J Hoonhout, I Soute & J Read (eds), Extended Abstracts of the International Conference on Fun and Games 2008. Eindhoven University of Technology, Eindhoven, pp. 36-39.

    BrainBasher: a BCI Game. / Plass - Oude Bos, D.; Reuderink, B.

    Extended Abstracts of the International Conference on Fun and Games 2008. ed. / P. Markopoulos; J. Hoonhout; I. Soute; J. Read. Eindhoven : Eindhoven University of Technology, 2008. p. 36-39.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademic

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    AU - Reuderink, B.

    PY - 2008/10/20

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    N2 - Brain-computer interaction (BCI) is starting to focus on healthy subjects. This research adresses the effects of using this novel input modality to control a simple game, and also looks into the beneficial effects of bringing game elements into BCI experiments. A simple BCI game has been developed and evaluated with fifteen subjects using the Game Experience Questionnaire (GEQ) developed at the Eindhoven Game Experience Lab. Three variations of the game were evaluated for comparison: the original game with BCI input, one with keyboard input, and one with a more clinical look leaving out all extraneous information. The keyboard-controlled game was considered easy and boring, whereas using BCI for input resulted in a more challenging, immersive and richer experience. The design and additional information presented by the game also resulted in higher immersion compared to the clinical design.

    AB - Brain-computer interaction (BCI) is starting to focus on healthy subjects. This research adresses the effects of using this novel input modality to control a simple game, and also looks into the beneficial effects of bringing game elements into BCI experiments. A simple BCI game has been developed and evaluated with fifteen subjects using the Game Experience Questionnaire (GEQ) developed at the Eindhoven Game Experience Lab. Three variations of the game were evaluated for comparison: the original game with BCI input, one with keyboard input, and one with a more clinical look leaving out all extraneous information. The keyboard-controlled game was considered easy and boring, whereas using BCI for input resulted in a more challenging, immersive and richer experience. The design and additional information presented by the game also resulted in higher immersion compared to the clinical design.

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    KW - HMI-MI: MULTIMODAL INTERACTIONS

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    KW - IR-65050

    KW - METIS-254896

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    SN - 978-90-386-1457-1

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    BT - Extended Abstracts of the International Conference on Fun and Games 2008

    A2 - Markopoulos, P.

    A2 - Hoonhout, J.

    A2 - Soute, I.

    A2 - Read, J.

    PB - Eindhoven University of Technology

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    Plass - Oude Bos D, Reuderink B. BrainBasher: a BCI Game. In Markopoulos P, Hoonhout J, Soute I, Read J, editors, Extended Abstracts of the International Conference on Fun and Games 2008. Eindhoven: Eindhoven University of Technology. 2008. p. 36-39