@inproceedings{c49780cd57ea486d97a8b57913f91bfb,
title = "BrainGain: BCI for HCI and Games",
abstract = "In this position paper we describe part of the Dutch BrainGain research project on Brain Computer Interfacing (BCI) and our planned research in this project. We focus on BCI research for healthy users. In the BrainGain project our task is to look at Human Factors aspects of BCI applications, to look at multimodal interactions that include BCI interactions, and to design games, game environments and game interfaces that allow BCI interactions. Recently we see game companies taking an interest in BCI, among others leading to some games where movements of the {\textquoteleft}healthy{\textquoteright} user help to intensify brain patterns that control a virtual environment. One line of research we hope to exploit is the use of BCI in exertion interfaces.",
keywords = "EWI-12172, IR-62234, METIS-250929, HMI-MI: MULTIMODAL INTERACTIONS",
author = "Antinus Nijholt and {van Erp}, {Johannes Bernardus Fransiscus} and Heylen, {Dirk K.J.}",
note = "http://eprints.ewi.utwente.nl/12172 ; AISB 2008 Symposium Brain Computer Interfaces and Human Computer Interaction ; Conference date: 01-04-2008 Through 01-04-2008",
year = "2008",
month = apr,
day = "1",
language = "Undefined",
isbn = "1 902956 64 8",
publisher = "The Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB)",
number = "69160R",
pages = "32--35",
editor = "S.J. Nasuto and F. Hwang",
booktitle = "Symposium Brain Computer Interfaces and Human Computer Interaction: A Convergence of Ideas at the AISB 2008 Convention {"}Communication, Interaction and Social Intelligence{"}",
}