Building embodied agents that experience and express emotions

T.D. Bui, N. Magnenat-Thalmann (Editor), Dirk K.J. Heylen, C. Joslin (Editor), Antinus Nijholt, H.S. Kim (Editor)

    Research output: Contribution to conferencePaperpeer-review

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    Abstract

    In this paper we presented Obie, an embodied agent that experiences and expresses emotions. Obie has an adaptive, quantitative and domain-independent emotion component which appraises events to trigger emotions. Obie’s emotions are expressed via his utterances or his facial expressions. The expression via utterances is done by a simple mapping from emotions to text fragments. The mapping from emotions to facial expressions is done by a fuzzy rule-based system. Obie’s utterances and facial expressions are presented in his 3D talking head. In the research described in this paper, Obie was implemented as a football supporter agent. We show how Obie experiences different emotions during a football match. We also indicate how Obie with different personalities experiences emotions differently.
    Original languageEnglish
    Pages27-34
    Number of pages8
    Publication statusPublished - 7 Jul 2004
    EventProceedings 17th annual conference on Computer Animation and Social Agents (CASA2004) - Geneva, Switzerland
    Duration: 7 Jul 20049 Jul 2004

    Conference

    ConferenceProceedings 17th annual conference on Computer Animation and Social Agents (CASA2004)
    Period7/07/049/07/04
    Other7-9 July 2004

    Keywords

    • HMI-VRG: Virtual Reality and Graphics
    • Social and conversational agents
    • Emotions and personality

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