Abstract
In this paper we presented Obie, an embodied agent that experiences and expresses emotions. Obie has an adaptive, quantitative and domain-independent emotion component which
appraises events to trigger emotions. Obie’s emotions are expressed via his utterances or his facial expressions. The expression via utterances is done by a simple mapping from emotions to text fragments. The mapping from emotions to facial expressions is done by a fuzzy rule-based system. Obie’s utterances and facial expressions are presented in his 3D talking head. In the research described in this paper, Obie was implemented as a football supporter agent. We show how Obie experiences different emotions during a football match. We also indicate how Obie with different personalities experiences emotions differently.
Original language | English |
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Pages | 27-34 |
Number of pages | 8 |
Publication status | Published - 7 Jul 2004 |
Event | Proceedings 17th annual conference on Computer Animation and Social Agents (CASA2004) - Geneva, Switzerland Duration: 7 Jul 2004 → 9 Jul 2004 |
Conference
Conference | Proceedings 17th annual conference on Computer Animation and Social Agents (CASA2004) |
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Period | 7/07/04 → 9/07/04 |
Other | 7-9 July 2004 |
Keywords
- HMI-VRG: Virtual Reality and Graphics
- Social and conversational agents
- Emotions and personality