Burden of proof in dialogue games and Dutch civil procedure

R.E. Leenes

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

9 Citations (Scopus)
120 Downloads (Pure)

Abstract

In recent years dialectics has become popular in Artificial Intelligence and law. A sub-branch of this field concentrates on the development of dialogue games. Many of these legal dialogue systems are fairly simple, in some respects even too simple. Among the topics dialogue games can improve on, is the division of the burden of proof. In this paper I discuss some legal dialogue games in the light of an actual legal procedure to show the shortcomings of these models. The paper shows what computational dialectics can learn form legal practice.
Original languageUndefined
Title of host publicationThe Eighth International Conference on Artificial Intelligence and Law : proceedings
PublisherAssociation for Computing Machinery (ACM)
Pages109-118
Number of pages10
ISBN (Print)1-58113-368-5
DOIs
Publication statusPublished - 21 May 2001
EventEighth International Conference on Artificial Intelligence and Law - St. Louis, MO, USA
Duration: 21 May 200125 May 2001

Publication series

Name
PublisherACM

Conference

ConferenceEighth International Conference on Artificial Intelligence and Law
Period21/05/0125/05/01
Other21-25 May 2001

Keywords

  • METIS-204687
  • IR-102188

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