Burden of proof in legal dialogue games

R.E. Leenes

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In recent years dialectics have received considerable attention in the field of Artificial Intelligence and law. A sub-branch of this field concentrates on the development of dialogue games. Many of these legal dialogue systems are fairly simple. As a consequence they are not very realistic as compared to actual legal procedures. In this paper I discuss a legal dialogue game (DiaLaw) and compare this model to a specific type of legal procedure, the Dutch civil summons procedure. The focus of the description is on the burden of proof in both dialogue game and actual procedure. The paper shows what computational dialectics can learn form legal practice.
Original languageUndefined
Title of host publication14th Bileta Annual Conference - CYBERSPACE 1999
Place of PublicationYork, UK
Number of pages10
Publication statusPublished - 29 Mar 1999
Event14th BILETA Conference - CYBERSPACE 1999: Crime, Criminal Justice and the Internet - York, United Kingdom
Duration: 29 Mar 199930 Mar 1999
Conference number: 14


Conference14th BILETA Conference - CYBERSPACE 1999
Country/TerritoryUnited Kingdom


  • METIS-102313
  • IR-102190

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