Abstract
In recent years dialectics have received considerable attention in the field of Artificial Intelligence and law. A sub-branch of this field concentrates on the development of dialogue games. Many of these legal dialogue systems are fairly simple. As a consequence they are not very realistic as compared to actual legal procedures. In this paper I discuss a legal dialogue game (DiaLaw) and compare this model to a specific type of legal procedure, the Dutch civil summons procedure. The focus of the description is on the burden of proof in both dialogue game and actual procedure. The paper shows what computational dialectics can learn form legal practice.
Original language | Undefined |
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Title of host publication | 14th Bileta Annual Conference - CYBERSPACE 1999 |
Place of Publication | York, UK |
Pages | 1-9 |
Number of pages | 10 |
Publication status | Published - 29 Mar 1999 |
Event | 14th BILETA Conference - CYBERSPACE 1999: Crime, Criminal Justice and the Internet - York, United Kingdom Duration: 29 Mar 1999 → 30 Mar 1999 Conference number: 14 |
Conference
Conference | 14th BILETA Conference - CYBERSPACE 1999 |
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Country/Territory | United Kingdom |
City | York |
Period | 29/03/99 → 30/03/99 |
Keywords
- METIS-102313
- IR-102190