Chronic pain rehabilitation with a serious game using multimodal input

Christian Schonauer*, Thomas Pintaric, Hannes Kaufmann, Stephanie Jansen-Kosterink, Miriam Vollenbroek-Hutten

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

89 Citations (Scopus)
107 Downloads (Pure)

Abstract

Rehabilitation for chronic pain follows a multidisciplinary approach, which despite the effort, often lacks the long term success and patients often fail to translate the skills learned in therapy to every day life. Serious games are hypothesized to support patients to self manage their complaints and keep training their physical functions by themselves, especially, when the game is controlled by the patient's own body performance. In this paper we present the implementation of a system providing multimodal input, including our own full body motion capture system, a low cost motion capture system (Microsoft Kinect) and biosignal acquisition devices to a game engine. In addition, a workflow has been established, that enables the use of the acquired multimodal data for serious games in a medical environment. Finally, a serious game has been implemented, targeting rehabilitation of patients with chronic pain of the lower back and neck. The focus of this work is on the multimodal input and how it is used in a game to support rehabilitation of chronic pain patients. A brief comparison of a marker-based full body MoCap system and Microsoft's Kinect is included. Preliminary results of tests currently underway are provided.

Original languageEnglish
Title of host publication2011 International Conference on Virtual Rehabilitation, ICVR 2011
Place of PublicationPiscataway, NJ
PublisherIEEE
ISBN (Electronic)978-1-61284-474-9, 978-1-61284-473-2
ISBN (Print)978-1-61284-475-6
DOIs
Publication statusPublished - 2011
Event2011 International Conference on Virtual Rehabilitation, ICVR 2011 - Zurich, Switzerland
Duration: 27 Jun 201129 Jun 2011

Publication series

NameProceedings International Conference on Virtual Rehabilitation (ICVR)
PublisherIEEE
Volume2011
ISSN (Print)2331-9542
ISSN (Electronic)2331-9569

Conference

Conference2011 International Conference on Virtual Rehabilitation, ICVR 2011
Abbreviated titleICVR 2011
Country/TerritorySwitzerland
CityZurich
Period27/06/1129/06/11

Keywords

  • Chronic pain rehabilitation
  • Full body interaction
  • Multimodal input
  • Serious games
  • 2023 OA procedure

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