TY - JOUR
T1 - Co-Creation in the Design, Development and Implementation of Technology-Enhanced Learning
AU - Treasure-Jones, Tamsin
AU - Dennerlein, Sebastian
AU - Antoniou, Panagiotis
AU - Koren, István
N1 - Funding Information:
We would like to thank the reviewers of this special issue for their support and their constructive reviews of the submitted papers. Twenty-nine papers were submitted to this special issue and a double-blind review process was followed with at least two reviewers being assigned to each paper. The authors of accepted papers were asked to respond to the reviewers? comments and the Guest Editors took the final decision regarding publication. The reviewers? insightful feedback to authors therefore had a great impact on this special issue and we thank them very much for their contribution.
Publisher Copyright:
© 2019, Interaction Design and Architecture(s). All Rights Reserved.
PY - 2019
Y1 - 2019
N2 - Co-creation is a term encompassing various forms of active stakeholder engagement and collaboration aiming at (i) innovation and research results that are more relevant and responsive to society, (ii) wider and more efficient adoption of research and innovation, and (iii) stronger ties of innovation with the individual end user/consumer. Several approaches have emerged to support these aims, including Co-Design, Co-Production, Participatory Design, Design-based Research, Research-based Design, Living Labs and DevOps, which we subsume under the term co-creation. All of them have a strong ethos of valuing and involving the experience, expertise and creativity of all members of a user community and wider society at least equally to those of the “formal” product/content creators [1]. Co-creation is also an important means to adhere to the EU’s Responsible Research and Innovation agenda and part of the ‘Science with and for the Society’ objective [2].
AB - Co-creation is a term encompassing various forms of active stakeholder engagement and collaboration aiming at (i) innovation and research results that are more relevant and responsive to society, (ii) wider and more efficient adoption of research and innovation, and (iii) stronger ties of innovation with the individual end user/consumer. Several approaches have emerged to support these aims, including Co-Design, Co-Production, Participatory Design, Design-based Research, Research-based Design, Living Labs and DevOps, which we subsume under the term co-creation. All of them have a strong ethos of valuing and involving the experience, expertise and creativity of all members of a user community and wider society at least equally to those of the “formal” product/content creators [1]. Co-creation is also an important means to adhere to the EU’s Responsible Research and Innovation agenda and part of the ‘Science with and for the Society’ objective [2].
UR - http://www.scopus.com/inward/record.url?scp=85128276047&partnerID=8YFLogxK
U2 - 10.55612/s-5002-042-001psi
DO - 10.55612/s-5002-042-001psi
M3 - Article
AN - SCOPUS:85128276047
SN - 1826-9745
VL - 42
SP - 5
EP - 10
JO - Interaction Design and Architecture(s)
JF - Interaction Design and Architecture(s)
ER -