We sketch out an alternative design space between traditional ‘digital technologies’ and ‘physical product design’. We call this design space Co-Embodied Technology (CET) and position it against more representational approaches. Using skill, scaffolding, traces and social coordination, we discuss two TEI design examples we find promising for developing CET.
|Number of pages||6|
|Publication status||Published - 2014|
|Event||8th International Conference on Tangible, Embedded and Embodied Interaction, TEI 2014 - Munich, Germany|
Duration: 16 Feb 2014 → 19 Feb 2014
Conference number: 8
|Conference||8th International Conference on Tangible, Embedded and Embodied Interaction, TEI 2014|
|Period||16/02/14 → 19/02/14|