Abstract
In recent years, many different studies regarding Co-located Augmented Play-spaces (CAPs) have been published in a wide variety of conferences and journals. We present an overview. The work presented in these papers includes end user's perspectives as well as researcher's perspective. We place these within four aspects in this review: 1) Argumentation, the underlying reasons or the higher end goals to investigate interactive play from a user's perspective, 2) Systems, the kind of systems that are created, this includes their intended use which fits the end user's perspective, 3) Evaluation, the way in which the researchers evaluate the system, 4) Contribution, the goal of the studies from the researcher's perspective; what does the study contribute to the research community. CAPs are often multimodal in nature; this survey pays attention to the multimodal characteristics in relation to all four aspects. This overview contributes a clearer view on the current literature, points out where new opportunities lie, and hands us the tools for what we think is important: bringing the end-user and research perspective together in intervention based evaluations. In short, this paper discusses CAPs: their past, the present, and the perspectives.
Original language | English |
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Pages (from-to) | 225-255 |
Number of pages | 38 |
Journal | Journal on multimodal user interfaces |
Volume | 12 |
Issue number | 3 |
Early online date | 14 Aug 2018 |
DOIs | |
Publication status | Published - Sept 2018 |
Keywords
- UT-Hybrid-D
- Survey
- Interactive playgrounds
- Play
- Exertion games
- Embodied interaction
- Experimental research
- Review