ComMODify: User Creativity at the Intersection of Commerce and Community

Research output: Book/ReportBookAcademic

Abstract

Provides empirical analyses of user design capabilities within the online virtual world Second Life
Uses game modding as a conceptual focus
Investigates the 'participatory turn' of digital technologies
Original languageEnglish
Place of PublicationCham
PublisherPalgrave Macmillan
Number of pages182
ISBN (Electronic)978-3-319-61500-4
ISBN (Print)978-3-319-87093-9
DOIs
Publication statusPublished - 2018
Externally publishedYes

Publication series

NameDynamics of virtual work
PublisherPalgrave Macmillan
ISSN (Print)2947-9290
ISSN (Electronic)2947-9304

Keywords

  • n/a OA procedure

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