Abstract
Provides empirical analyses of user design capabilities within the online virtual world Second Life
Uses game modding as a conceptual focus
Investigates the 'participatory turn' of digital technologies
Uses game modding as a conceptual focus
Investigates the 'participatory turn' of digital technologies
Original language | English |
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Place of Publication | Cham |
Publisher | Palgrave Macmillan |
Number of pages | 182 |
ISBN (Electronic) | 978-3-319-61500-4 |
ISBN (Print) | 978-3-319-87093-9 |
DOIs | |
Publication status | Published - 2018 |
Externally published | Yes |
Publication series
Name | Dynamics of virtual work |
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Publisher | Palgrave Macmillan |
ISSN (Print) | 2947-9290 |
ISSN (Electronic) | 2947-9304 |
Keywords
- n/a OA procedure