Abstract
Provides empirical analyses of user design capabilities within the online virtual world Second Life
Uses game modding as a conceptual focus
Investigates the 'participatory turn' of digital technologies
Uses game modding as a conceptual focus
Investigates the 'participatory turn' of digital technologies
| Original language | English |
|---|---|
| Place of Publication | Cham |
| Publisher | Palgrave Macmillan |
| Number of pages | 182 |
| ISBN (Electronic) | 978-3-319-61500-4 |
| ISBN (Print) | 978-3-319-87093-9 |
| DOIs | |
| Publication status | Published - 2018 |
| Externally published | Yes |
Publication series
| Name | Dynamics of virtual work |
|---|---|
| Publisher | Palgrave Macmillan |
| ISSN (Print) | 2947-9290 |
| ISSN (Electronic) | 2947-9304 |
Keywords
- n/a OA procedure