Abstract
In this paper we compare the effects of using three game user research methodologies to assist in shaping levels for a 2-D platformer game, and illustrate how the use of such methodologies can help level designers to make more informed decisions in an otherwise qualitative oriented design process. Game user interviews, game metrics and psychophysiology (biometrics) were combined in pairs to gauge usefulness in small-scale commercial game development scenarios such as the casual game industry. Based on the recommendations made by the methods, three sample levels of a Super Mario clone were improved and the opinions of a second sample of users indicated the success of these changes. We conclude that user interviews provide the clearest indications for improvement among the considered methodologies while metrics and biometrics add different types of information that cannot be obtained otherwise.
| Original language | English |
|---|---|
| Title of host publication | Advances in Computer Entertainment |
| Subtitle of host publication | 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings |
| Editors | Dennis Reidsma, Haruhiro Katayose, Anton Nijholt |
| Place of Publication | Cham |
| Publisher | Springer |
| Pages | 77-92 |
| Number of pages | 16 |
| ISBN (Electronic) | 978-3-319-03161-3 |
| ISBN (Print) | 978-3-319-03160-6 |
| DOIs | |
| Publication status | Published - 2013 |
| Externally published | Yes |
| Event | 10th International Conference on Advances in Computer Entertainment, ACE 2013 - Boekelo, Netherlands Duration: 12 Nov 2013 → 15 Nov 2013 Conference number: 10 |
Publication series
| Name | Lecture Notes in Computer Science |
|---|---|
| Publisher | Springer |
| Volume | 8253 |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
Conference
| Conference | 10th International Conference on Advances in Computer Entertainment, ACE 2013 |
|---|---|
| Abbreviated title | ACE |
| Country/Territory | Netherlands |
| City | Boekelo |
| Period | 12/11/13 → 15/11/13 |
Keywords
- Biometrics
- Casual games
- Combined methodologies
- Game industry
- Games
- Games user research
- Level design
- Physiological measures
- Platformer
- Quality assurance
- User testing
- n/a OA procedure