Comparing game user research methodologies for the improvement of level design in a 2-D platformer

Marcello Andres Goḿez Maureira, Dirk P. Janssen, Stefano Gualeni, Michelle Westerlaken, Licia Calvi

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

In this paper we compare the effects of using three game user research methodologies to assist in shaping levels for a 2-D platformer game, and illustrate how the use of such methodologies can help level designers to make more informed decisions in an otherwise qualitative oriented design process. Game user interviews, game metrics and psychophysiology (biometrics) were combined in pairs to gauge usefulness in small-scale commercial game development scenarios such as the casual game industry. Based on the recommendations made by the methods, three sample levels of a Super Mario clone were improved and the opinions of a second sample of users indicated the success of these changes. We conclude that user interviews provide the clearest indications for improvement among the considered methodologies while metrics and biometrics add different types of information that cannot be obtained otherwise.

Original languageEnglish
Title of host publicationAdvances in Computer Entertainment
Subtitle of host publication10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings
EditorsDennis Reidsma, Haruhiro Katayose, Anton Nijholt
Place of PublicationCham
PublisherSpringer
Pages77-92
Number of pages16
ISBN (Electronic)978-3-319-03161-3
ISBN (Print)978-3-319-03160-6
DOIs
Publication statusPublished - 2013
Externally publishedYes
Event10th International Conference on Advances in Computer Entertainment, ACE 2013 - Boekelo, Netherlands
Duration: 12 Nov 201315 Nov 2013
Conference number: 10

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume8253
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference10th International Conference on Advances in Computer Entertainment, ACE 2013
Abbreviated titleACE
Country/TerritoryNetherlands
CityBoekelo
Period12/11/1315/11/13

Keywords

  • Biometrics
  • Casual games
  • Combined methodologies
  • Game industry
  • Games
  • Games user research
  • Level design
  • Physiological measures
  • Platformer
  • Quality assurance
  • User testing
  • n/a OA procedure

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