Abstract
This paper presents a logistics serious game that describes an anticipatory planning problem for the dispatching of trucks, barges, and trains, considering uncertainty in future container arrivals. The problem setting is conceptually easy to grasp, yet difficult to solve optimally. For this problem, we deploy a variety of benchmark algorithms, including two heuristics and two reinforcement learning implementations. We use the serious game to compare the manual performance of human decision makers with those algorithms. Furthermore, the game allows humans to create their own automated planning rules, which can also be compared with the implemented algorithms and manual game play. To illustrate the potential use of the game, we report the results of three gaming sessions: with students, with job seekers, and with logistics professionals. The experimental results show that reinforcement learning typically outperforms the human decision makers, but that the top tier of humans come very close to this algorithmic performance.
Original language | English |
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Title of host publication | Computational Logistics - 11th International Conference, ICCL 2020, Proceedings |
Editors | Eduardo Lalla-Ruiz, Martijn Mes, Stefan Voß |
Publisher | Springer |
Pages | 698-714 |
Number of pages | 17 |
ISBN (Print) | 9783030597467 |
DOIs | |
Publication status | Published - 22 Sept 2020 |
Event | 11th International Conference on Computational Logistics, ICCL 2020 - Online conference, Enschede, Netherlands Duration: 28 Sept 2020 → 30 Sept 2020 Conference number: 11 https://iccl2020.nl/ |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 12433 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 11th International Conference on Computational Logistics, ICCL 2020 |
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Abbreviated title | ICCL |
Country/Territory | Netherlands |
City | Enschede |
Period | 28/09/20 → 30/09/20 |
Internet address |
Keywords
- Approximate dynamic programming
- Heuristics
- Intermodal transport
- Reinforcement learning
- Serious gaming
- 22/2 OA procedure