Computational thinking through design patterns in video games

Giulio Barbero, Marcello Gómez Maureira, Felienne F.J. Hermans

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

1 Citation (Scopus)
31 Downloads (Pure)

Abstract

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres and mechanisms between video games, or too narrow, selecting tools that were specifically designed for educational purposes. In this paper we propose a more fundamental approach, defining beneficial connections between individual design patterns present in video games and computational thinking skills. We argue that video games have the capacity to elicit these skills and even to potentially train them. This could be an effective method to solidify a conceptual base which would make programming education more effective.
Original languageEnglish
Title of host publicationFDG '20: Proceedings of the 15th International Conference on the Foundations of Digital Games
Place of PublicationNew York, NY
PublisherAssociation for Computing Machinery
Pages1-4
Number of pages4
ISBN (Electronic)978-1-4503-8807-8
DOIs
Publication statusPublished - 15 Sept 2020

Keywords

  • 2024 OA procedure

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