Computer Animation for Articulated 3D Characters

S. Kiss

    Research output: Working paper

    60 Downloads (Pure)


    We present a review of the computer animation literature, mainly concentrating on articulated characters and at least some degree of interactivity or real time simulation. Advances in dierent techniques such as key-frame, motion capture (also known as mocap), dynamics, inverse kinematics (IK), controller systems, and even neural networks are discussed. We try to analyze these methods from dierent aspects: semantics, data input, animation types, generating the animations, combining animations, animation varying, target type, and even the path planning perspective is taken into account for the reviewed animation systems.
    Original languageUndefined
    Number of pages23
    Publication statusPublished - Oct 2002


    • IR-38232
    • EWI-5851
    • METIS-209338

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