We present a review of the computer animation literature, mainly concentrating on articulated characters and at least some degree of interactivity or real time simulation. Advances in dierent techniques such as key-frame, motion capture (also known as mocap), dynamics, inverse kinematics (IK), controller systems, and even neural networks are discussed. We try to analyze these methods from dierent aspects: semantics, data input, animation types, generating the animations, combining animations, animation varying, target type, and even the path planning perspective is taken into account for the reviewed animation systems.
|Number of pages||23|
|Publication status||Published - Oct 2002|