Abstract
We present a review of the computer animation literature, mainly concentrating on articulated characters and at least some degree of interactivity or real time simulation. Advances in dierent techniques such as key-frame, motion capture (also known as mocap), dynamics, inverse kinematics (IK), controller systems, and even neural networks are discussed. We try to analyze these methods from dierent aspects: semantics, data input, animation types, generating the animations, combining animations, animation varying, target type, and even the path planning perspective is taken into account for the reviewed animation systems.
Original language | Undefined |
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Pages | - |
Number of pages | 23 |
Volume | 02 |
Publication status | Published - Oct 2002 |
Keywords
- IR-38232
- EWI-5851
- METIS-209338