TY - CHAP
T1 - Computing emotion awareness through galvanic skin response and facial electromyography
AU - Westerink, Joyce H.D.M.
AU - van den Broek, Egon
AU - Schut, Marleen H.
AU - van Herk, Jan
AU - Tuinenbreijer, Kees
PY - 2008
Y1 - 2008
N2 - To improve human-computer interaction (HCI), computers need to recognize and respond properly to their user’s emotional state. This is a fundamental application of affective computing, which relates to, arises from, or deliberately influences emotion. As a first step to a system that recognizes emotions of individual users, this research focuses on how emotional experiences are expressed in six parameters (i.e., mean, absolute deviation, standard deviation, variance, skewness, and kurtosis) of not baseline-corrected physiological measurements of the galvanic skin response (GSR) and of three electromyography
signals: frontalis (EMG1), corrugator supercilii (EMG2), and zygomaticus major (EMG3). The 24 participants were asked to watch film scenes of 120 seconds, which they rated afterward. These ratings enabled us to distinguish four categories of emotions: negative, positive, mixed, and neutral. The skewness and kurtosis of the GSR, the skewness of the EMG2, and four parameters of EMG3, discriminate between the four emotion categories. This, despite the
coarse time windows that were used. Moreover, rapid processing of the signals proved to be possible. This enables tailored HCI facilitated by an emotional
awareness of systems.
AB - To improve human-computer interaction (HCI), computers need to recognize and respond properly to their user’s emotional state. This is a fundamental application of affective computing, which relates to, arises from, or deliberately influences emotion. As a first step to a system that recognizes emotions of individual users, this research focuses on how emotional experiences are expressed in six parameters (i.e., mean, absolute deviation, standard deviation, variance, skewness, and kurtosis) of not baseline-corrected physiological measurements of the galvanic skin response (GSR) and of three electromyography
signals: frontalis (EMG1), corrugator supercilii (EMG2), and zygomaticus major (EMG3). The 24 participants were asked to watch film scenes of 120 seconds, which they rated afterward. These ratings enabled us to distinguish four categories of emotions: negative, positive, mixed, and neutral. The skewness and kurtosis of the GSR, the skewness of the EMG2, and four parameters of EMG3, discriminate between the four emotion categories. This, despite the
coarse time windows that were used. Moreover, rapid processing of the signals proved to be possible. This enables tailored HCI facilitated by an emotional
awareness of systems.
KW - METIS-252701
KW - Emotion
KW - Human-Computer Interaction (HCI)
KW - Affective Computing
KW - IR-78631
KW - HMI-CI: Computational Intelligence
KW - baselining
KW - film scenes
KW - galvanic skin response (GSR)
KW - electromyography (EMG)
KW - HMI-HF: Human Factors
KW - EWI-20853
U2 - 10.1007/978-1-4020-6593-4_14
DO - 10.1007/978-1-4020-6593-4_14
M3 - Chapter
SN - 978-1-4020-6592-7
T3 - Philips Research Book Series
SP - 149
EP - 162
BT - Probing Experience: From academic research to commercial propositions
A2 - Westerink, Joyce H.D.M.
A2 - Ouwerkerk, Martin
A2 - Overbeek, Thérése
A2 - Pasveer, W. Frank
A2 - de Ruyter, Boris
PB - Springer
CY - Dordrecht, The Netherlands
ER -