Conceptual design of warship is characterised by the absence of starting points. This is resolved in the day-to-day practice by extracting starting points from earlier, already existing designs. The importance of a thorough analysis of the goals of a design is consequently underexposed. Next to this is the attention in present practices mainly focussed on the physical aspects of a warship. This means that behavioural aspects are insufficiently taken into account. The influence of operators and of software determining system behaviour take a backseat position to physical aspects, at least in conceptual stages of the design process. Analyses followed by evaluations in later stages of the design process result consequently in many recursive design steps. Recursions entail that earlier decisions have to be revisited and that parts of the design may have to be changed. The goal of this thesis is to develop a design methodology that prevents the occurrence of recursive steps or makes them at least manageable when they cannot be prevented. State of the art methodologies are unsatisfactory because they are either based on extrapolating existing designs, respectively assume that functional requirements are available, or because a design process follows the path of predefined sequential design phases.
|Award date||26 May 2000|
|Place of Publication||Enschede|
|Publication status||Published - 26 May 2000|