Abstract
We present a construction of a visually smooth surface which interpolates to position values and normal vectors of randomly distributed points on a 3D object. The method is local and uses quartic triangular and bicubic quadrilateral patches without splits. It heavily relies on an edge deleting algorithm which, starting from a given triangulation, derives a suitable combination of three- and four sided patches.
Original language | Undefined |
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Pages (from-to) | 675-686 |
Number of pages | 12 |
Journal | Computer aided geometric design |
Volume | 11 |
Issue number | 6 |
DOIs | |
Publication status | Published - 1994 |
Keywords
- Visually smooth interpolants
- Bezier patches
- IR-30293
- 3D reconstruction
- Interpolation to scattered data
- METIS-140933