Construction of a VC1 interpolant over triangles via edge deletion

    Research output: Book/ReportReportProfessional

    Abstract

    We present a construction of a visually smooth surface which interpolates to position values and normal vectors of randomly distributed points on a 3D object. The method is local and uses quartic triangular and bicubic quadrilateral patches without splits. It heavily relies on an edge deleting algorithm which, starting from a given triangulation, derives a suitable combination of three- and four sided patches.
    Original languageEnglish
    Place of PublicationEnschede
    PublisherUniversity of Twente
    Number of pages13
    Publication statusPublished - 1991

    Publication series

    NameMemorandum
    PublisherUniversity of Twente, Department of Applied Mathematics
    No.988

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