Abstract
Team projects are nowadays common practice in HCI education.
This paper focuses on the role of clients and users in team
projects in introductory HCI courses. In order to provide projects with a realistic context we invite people from industry to serve as clients for the student teams. Some of them have a professional interest in participating in our course and define a project themselves. Another way we make projects realistic is to have teams evaluate their designs with real users.
We describe how we incorporate the role of clients and users in our courses and describe our experiences. One of the results of our evaluations is that most students find it very interesting and stimulating to work with a client on a ‘real’ project from industry.
Original language | English |
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Title of host publication | ITICSE '06 |
Subtitle of host publication | Proceedings of the 11th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education |
Place of Publication | New York |
Publisher | ACM Press |
Pages | 58-62 |
Number of pages | 5 |
ISBN (Print) | 1-59593-055-8 |
DOIs | |
Publication status | Published - 26 Jun 2006 |
Event | 11th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2006 - Bologna, Italy Duration: 26 Jun 2006 → 28 Jun 2006 Conference number: 11 |
Publication series
Name | ACM SIGCSE Bulletin |
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Publisher | ACM Press |
Number | 3 |
Volume | 38 |
ISSN (Print) | 0097-8418 |
Conference
Conference | 11th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2006 |
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Abbreviated title | ITiCSE |
Country/Territory | Italy |
City | Bologna |
Period | 26/06/06 → 28/06/06 |
Keywords
- EWI-8984
- HMI-IE: Information Engineering
- METIS-237890
- IR-66848
- HMI-HF: Human Factors