Creating Emotions and Facial Expressions for Embodied Agents

T.D. Bui

Research output: ThesisPhD Thesis - Research UT, graduation UTAcademic

133 Downloads (Pure)

Abstract

In this thesis we consider embodied agents which are represented by an animated talking head. For such embodied agents to be believable, the minds of agents should not be restricted to model reasoning, intelligence and knowledge but also emotions and personality. Furthermore, it is necessary to pay attention not only to the agent's capacities for natural language interaction but also to its non-verbal aspects of expression.
Original languageEnglish
Supervisors/Advisors
  • Nijholt, Antinus , Supervisor
  • Heylen, Dirk K.J., Advisor
Award date1 Jul 2004
Place of PublicationEnschede
Publisher
Print ISBNs90-75296-10-X
Publication statusPublished - 1 Jul 2004

Keywords

  • EWI-6570
  • HMI-VRG: Virtual Reality and Graphics
  • METIS-220117
  • IR-41553

Cite this

Bui, T. D. (2004). Creating Emotions and Facial Expressions for Embodied Agents. Enschede: University of Twente.
Bui, T.D.. / Creating Emotions and Facial Expressions for Embodied Agents. Enschede : University of Twente, 2004. 223 p.
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Creating Emotions and Facial Expressions for Embodied Agents. / Bui, T.D.

Enschede : University of Twente, 2004. 223 p.

Research output: ThesisPhD Thesis - Research UT, graduation UTAcademic

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N2 - In this thesis we consider embodied agents which are represented by an animated talking head. For such embodied agents to be believable, the minds of agents should not be restricted to model reasoning, intelligence and knowledge but also emotions and personality. Furthermore, it is necessary to pay attention not only to the agent's capacities for natural language interaction but also to its non-verbal aspects of expression.

AB - In this thesis we consider embodied agents which are represented by an animated talking head. For such embodied agents to be believable, the minds of agents should not be restricted to model reasoning, intelligence and knowledge but also emotions and personality. Furthermore, it is necessary to pay attention not only to the agent's capacities for natural language interaction but also to its non-verbal aspects of expression.

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KW - HMI-VRG: Virtual Reality and Graphics

KW - METIS-220117

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Bui TD. Creating Emotions and Facial Expressions for Embodied Agents. Enschede: University of Twente, 2004. 223 p.