In this thesis we consider embodied agents which are represented by an animated talking head. For such embodied agents to be believable, the minds of agents should not be restricted to model reasoning, intelligence and knowledge but also emotions and personality. Furthermore, it is necessary to pay attention not only to the agent's capacities for natural language interaction but also to its non-verbal aspects of expression.
|1 Jul 2004
|Place of Publication
|Published - 1 Jul 2004
- HMI-VRG: Virtual Reality and Graphics