Abstract
Collaboration currently is crucial for stakeholders operating in the supply chain. Nevertheless
effective and sustainable forms of inter- and intra-supply-chain collaboration are scarce in practice.
Often this is caused by the false interpretation of conflicts of interest on sharing benefits or sensitive
data about sales and orders. Serious gaming has shown its contributions to make stakeholders aware of such phenomena in different domains than the logistics domain. In this paper we show the
development of a serious game based on extensive case study material on different logistic service
suppliers (LSP) in Europe. After interviewing experts and collecting requirements we use a SCRUM
agile setup to create a multiplayer serious game that has a game play with increasing complexity. The
game starts with a “classical” single LSP level that offers order acceptance, truck -and resource
planning and routing. In the final gaming level players experience the benefits of sharing orders and
collaborative planning, but still with a competitive and realistic set-up. Players report this gradual
gameplay show the positive effects and possibilities of collaborative planning.
Original language | English |
---|---|
Number of pages | 9 |
Publication status | Published - 24 Jun 2013 |
Event | 44th International Simulation and Gaming Association Conference, ISAGA 2013 - Royal Institute of Technology KTH, Stockholm, Sweden Duration: 24 Jun 2013 → 27 Jun 2013 Conference number: 44 |
Conference
Conference | 44th International Simulation and Gaming Association Conference, ISAGA 2013 |
---|---|
Abbreviated title | ISAGA 2013 |
Country/Territory | Sweden |
City | Stockholm |
Period | 24/06/13 → 27/06/13 |
Other | The IFIP 5.7 17th Workshop on Experimental Interactive Learning in Industrial Management, will be hosted in collaboration with the EU Network of Excellence GaLA. The IFIP Workshop will run on 25th and 26th of June and has “Gaming in an interconnected industry” as its theme |
Keywords
- METIS-298164
- IR-87503