Abstract
We are only starting to understand how people behave when they are part of a crowd. This article presents a novel approach to the study and management of crowds. The approach comprises a device to be worn by individuals, an infrastructure to collect the information from the devices, a set of algorithms for recognizing crowd dynamics, and a set of feedback strategies to intervene in the crowd. A fundamental element of our approach is to consider crowds in terms of their texture. The crowd texture is represented through the proximity graph, a data structure that captures the spatial closeness relationship between individuals over time. We address its properties and limitations, a system architecture to measure and process it, and a few examples of insights that can be obtained from analyzing it.
| Original language | English |
|---|---|
| Article number | 6710072 |
| Pages (from-to) | 114-121 |
| Number of pages | 8 |
| Journal | IEEE communications magazine |
| Volume | 52 |
| Issue number | 1 |
| DOIs | |
| Publication status | Published - 2014 |
| Externally published | Yes |
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