Abstract
Research has found that successful game-based learning (GBL) is dependent on several factors, e.g. students, parents, teachers and educational setting. Nevertheless, many existing GBL solutions primarily consider the student. Similarly, they focus on imparting and assessing content-specific knowledge rather than encouraging students to become intrinsically motivated learners. This paper presents CURIO, an educational game kit that involves teachers as game masters'. It encourages inquisitive mindsets in students and helps to structure discussions when introducing a new topic in class. It informs the teacher of students' pre-existing knowledge so that they can better shape upcoming classes to their needs. A pilot study with a class of 25 primary school students and their homeroom teacher evaluated a prototype of CURIO. The paper concludes with guidelines learned from creating and testing CURIO that can help with the development of tools for teachers using the same design philosophy.
Original language | English |
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Title of host publication | FDG '20 |
Subtitle of host publication | 15th International Conference on the Foundations of Digital Games, FDG 2020 |
Editors | Georgios N. Yannakakis, Antonios Liapis, Kyburz Penny, Vanessa Volz, Foaad Khosmood, Phil Lopes |
Place of Publication | New York, NY |
Publisher | Association for Computing Machinery |
ISBN (Print) | 978-1-4503-8807-8 |
DOIs | |
Publication status | Published - 15 Sept 2020 |
Externally published | Yes |
Event | 15th International Conference on the Foundations of Digital Games, FDG 2020 - Bugibba, Malta Duration: 15 Sept 2020 → 18 Sept 2020 Conference number: 15 |
Conference
Conference | 15th International Conference on the Foundations of Digital Games, FDG 2020 |
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Abbreviated title | FDG 2020 |
Country/Territory | Malta |
City | Bugibba |
Period | 15/09/20 → 18/09/20 |
Keywords
- Game-based learning
- Games for education
- GBL
- Serious games
- Videogames
- n/a OA procedure