Abstract
Curiosity is an important motivator to facilitate learning in all aspects of life, including formal education. Digital games stand out among the methods that can be used to invoke curiosity by providing an interactive, yet controlled environment. In this paper we present the conceptual design for CURIO, a multi-user classroom game that seeks to invoke curiosity through its gameplay. We describe a series of three focus groups with educators, conducted with the purpose of determining what requirements such a game needs to fulfill. On this basis we have developed a conceptual game design that will be further evaluated and modified through future test sessions.
Original language | English |
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Title of host publication | FDG '18 |
Subtitle of host publication | Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018 |
Editors | Sebastian Deterding, Mitu Khandaker, Sebastian Risi, Jose Font, Steve Dahlskog, Christoph Salge, Carl Magnus Olsson |
Publisher | Association for Computing Machinery |
ISBN (Electronic) | 9781450365710 |
DOIs | |
Publication status | Published - 7 Aug 2018 |
Externally published | Yes |
Event | 13th International Conference on the Foundations of Digital Games, FDG 2018 - Malmo, Sweden Duration: 7 Aug 2018 → 10 Aug 2018 Conference number: 13 http://fdg2018.org/ |
Conference
Conference | 13th International Conference on the Foundations of Digital Games, FDG 2018 |
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Abbreviated title | FDG 2018 |
Country/Territory | Sweden |
City | Malmo |
Period | 7/08/18 → 10/08/18 |
Internet address |
Keywords
- Curiosity
- Game design
- Game-based learning
- Serious games
- n/a OA procedure