CURIO: A game-based learning toolkit for fostering curiosity

Marcello A. Gómez Maureira*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Curiosity is an important motivator to facilitate learning in all aspects of life, including formal education. Digital games stand out among the methods that can be used to invoke curiosity by providing an interactive, yet controlled environment. In this paper we present the conceptual design for CURIO, a multi-user classroom game that seeks to invoke curiosity through its gameplay. We describe a series of three focus groups with educators, conducted with the purpose of determining what requirements such a game needs to fulfill. On this basis we have developed a conceptual game design that will be further evaluated and modified through future test sessions.

Original languageEnglish
Title of host publicationFDG '18
Subtitle of host publicationProceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018
EditorsSebastian Deterding, Mitu Khandaker, Sebastian Risi, Jose Font, Steve Dahlskog, Christoph Salge, Carl Magnus Olsson
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450365710
DOIs
Publication statusPublished - 7 Aug 2018
Externally publishedYes
Event13th International Conference on the Foundations of Digital Games, FDG 2018 - Malmo, Sweden
Duration: 7 Aug 201810 Aug 2018
Conference number: 13
http://fdg2018.org/

Conference

Conference13th International Conference on the Foundations of Digital Games, FDG 2018
Abbreviated titleFDG 2018
Country/TerritorySweden
CityMalmo
Period7/08/1810/08/18
Internet address

Keywords

  • Curiosity
  • Game design
  • Game-based learning
  • Serious games
  • n/a OA procedure

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