Cyber-Physical Systems, Blended Tool Environments, and Playful Creativity

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    Abstract

    A raw perspective, a take on, partly based on, and inspired by the work of
    Goldschmidt, Gabora and Tversky who assert that visual and metacognitive stimuli constructed from multiple experiences and multiple modalities in 'design spaces' (i.e. internal or external) are potential stimuli in ideation, iterative and creative processes. The cognitive, physical and sensorial capabilities of people intertwined, interlinked, and/or coupled with the cognitive memory patterns form the mental representations (abstractions) of productive thought. Ideas are inherently ambiguous or metaphorically spatial representations that become tangible and visual transformations through intention, interaction and externalization. We concur with them that a wide variety or plethora in stimuli during problem-solving activities or iterative creative ideation processes will enhance the task in finding solutions, enhance the exploration space and make their exploitation serendipitous.
    Original languageEnglish
    Title of host publicationASME PRESS, New York, NY, USA
    Subtitle of host publicationAdvances in Computers and Information in Engineering Research (ACIER Series
    EditorsJohn Michopoulos, David Rosen, Chris Paredis, Judy Vance
    Place of PublicationNew York, NY
    PublisherAmerican Society of Mechanical Engineers (ASME)
    Number of pages32
    Volume2
    Edition2020
    Publication statusAccepted/In press - 1 Oct 2019

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  • Cite this

    Wendrich, R. E. (Accepted/In press). Cyber-Physical Systems, Blended Tool Environments, and Playful Creativity. In J. Michopoulos, D. Rosen, C. Paredis, & J. Vance (Eds.), ASME PRESS, New York, NY, USA: Advances in Computers and Information in Engineering Research (ACIER Series (2020 ed., Vol. 2). [D-17-00049R1] New York, NY: American Society of Mechanical Engineers (ASME).