Data2Game: Towards an Integrated Demonstrator

Johannes Steinrücke, Paris Mavromoustakos-Blom, Judith van Stegeren, Ymko Attema, Sander Bakkes, Thomas de Groot, Johan de Heer, Dirk Heylen, Rafal Hrynkiewicz, Ton de Jong, Tije Oortwijn, Pieter Spronck, Mariët Theune*, Bernard Veldkamp

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

The Data2Game project investigates how the efficacy of computerized training games can be enhanced by tailoring training scenarios to the individual player. The research is centered around three research innovations: (1) techniques for the automated modelling of players’ affective states, based on exhibited social signals, (2) techniques for the automated generation of in-game narratives tailored to the learning needs of the player, and (3) validated studies on the relation of the player behavior and game properties to learning performance. This paper describes the integration of the main results into a joint prototype.

Original languageEnglish
Title of host publicationAdvances in Usability, User Experience, Wearable and Assistive Technology - Proceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021
EditorsTareq Z. Ahram, Christianne S. Falcão
PublisherSpringer Science + Business Media
Pages239-247
Number of pages9
ISBN (Print)9783030800901
DOIs
Publication statusPublished - 2021
EventAHFE Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021 - Virtual, Online
Duration: 25 Jul 202129 Jul 2021

Publication series

NameLecture Notes in Networks and Systems
Volume275
ISSN (Print)2367-3370
ISSN (Electronic)2367-3389

Conference

ConferenceAHFE Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021
CityVirtual, Online
Period25/07/2129/07/21

Keywords

  • Player assessment
  • Sensory data
  • Serious games
  • Text generation

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