Edge computing promises to bring computation close to the end-users to support emergent applications such as virtual reality. However, the computational capacity at the edge of the network is currently limited. To become a pervasive paradigm, edge computing needs highly dispersed decentralized deployments, that, contrary to cloud, cannot benefit from economies of scale. In this situation, crowdsourcing appears attractive - there are plenty of computing devices at the disposal of the general public, and these devices are located exactly where computing power is needed the most - at the edge of the network. Crowdsourcing has been a success maker for scientific computing projects, e.g., SETI@home, or distributed ledger systems empowering decentralized finance. However, as of now, there is no crowdsourced system that addresses the needs of edge computing. In this position paper, we aim to identify the causes of this shortcoming, analyze the potential ways to overcome it, and outline future directions.
|Title of host publication||IWCI'21: Proceedings of the Interdisciplinary Workshop on (de) Centralization in the Internet|
|Number of pages||3|
|Publication status||Published - 7 Dec 2021|
|Event||CoNEXT 2021 Interdisciplinary Workshop on (de)Centralization in the Internet, ICWI 2021 - Virtual|
Duration: 7 Dec 2021 → 7 Dec 2021
|Workshop||CoNEXT 2021 Interdisciplinary Workshop on (de)Centralization in the Internet, ICWI 2021|
|Period||7/12/21 → 7/12/21|