Abstract
The problem of interpolating scattered 3D data by a geometrically smooth surface is considered. A completely local method is proposed, based on employing degenerate triangular Bernstein-Bézier patches. An analysis of these patches is given and some numerical experiments with quartic and quintic patches are presented.
Original language | Undefined |
---|---|
Pages (from-to) | 451-474 |
Journal | Computer aided geometric design |
Volume | 11 |
Issue number | 4 |
DOIs | |
Publication status | Published - 1994 |
Externally published | Yes |
Keywords
- IR-57371