Abstract
The problem of interpolating scattered 3D data by a geometrically smooth surface is considered. A completely local method is proposed, based on employing degenerate triangular Bernstein-Bézier patches. An analysis of these patches is given and some numerical experiments with quartic and quintic patches are presented.
| Original language | English |
|---|---|
| Pages (from-to) | 451-474 |
| Journal | Computer aided geometric design |
| Volume | 11 |
| Issue number | 4 |
| DOIs | |
| Publication status | Published - 1994 |
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