Design for behaviour change for health and wellbeing

Geke Ludden*, Rebecca Cain, James MacKrill, Frances Allen

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    2 Citations (Scopus)


    With an ageing population, increase in stress-related diseases and unhealthy lifestyles, to name but a few, there are a myriad of challenges for improving both health and wellbeing of people. These challenges might be addressed by design. Design within this domain can aim to elicit positive behaviour changes to address health and wellbeing issues. The field of health and wellbeing is broadly defined. The official WHO definition of health formulated in 1948 (WHO, 2006) describes health as “a state of complete physical, mental and social wellbeing and not merely the absence of disease or infirmity.” This definition would “leave most of use unhealthy most of the time” and recently there has been some debate about this definition (Huber et al., 2011) suggesting a less stringent view on what being healthy really means. Broadening to the definition of wellbeing, Seligman (2011) proposes that wellbeing is a multi-componential concept comprising positive emotions, engagement, meaning, positive relationships and accomplishment (PERMA).
    Original languageEnglish
    Title of host publicationDesign for Behaviour Change
    Subtitle of host publicationTheories and Practices of Designing for Change
    EditorsKristina Niedderer, Stephen Clune, Geke Ludden
    Number of pages16
    ISBN (Electronic)9781317152538
    ISBN (Print)9781315576602
    Publication statusPublished - 23 Aug 2017


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