Abstract
Designing for interactive play brings new dimensions for play experience blended with digital and physical characteristics. Starting from the insights of two interactive soft toy projects, the authors explore interactive soft materials in designing for playfulness through a material-driven design approach. This can bring a new dimension in designing interaction for ludic experiences and reveal specific characteristics of soft materials. By combining somaesthetic and embodied design methods, the studio aims at exploring what makes soft materials playful. Moreover, it addresses how technology can enhance the playfulness of these materials and what kind of playful interaction scenarios can be imagined with interactive soft materials by involving the whole-body in the design process. The learnings from the studio will help the authors build a framework which shows the potential and describes the characteristics of interactive soft materials to create new tangible, embedded and embodied interactions for play.
Original language | English |
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Title of host publication | TEI 2021 |
Subtitle of host publication | Proceedings of the 15th International Conference on Tangible, Embedded, and Embodied Interaction |
Editors | Raphael Wimmer |
Place of Publication | New York, NY |
Publisher | Association for Computing Machinery |
ISBN (Electronic) | 978-1-4503-8213-7 |
DOIs | |
Publication status | Published - 14 Feb 2021 |
Externally published | Yes |
Event | 15th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2021 - Online, Virtual, Online, Austria Duration: 14 Feb 2021 → 19 Feb 2021 Conference number: 15 |
Conference
Conference | 15th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2021 |
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Abbreviated title | TEI 2021 |
Country/Territory | Austria |
City | Virtual, Online |
Period | 14/02/21 → 19/02/21 |
Keywords
- Design for play
- e-Textiles
- Playful interaction
- Soft materials
- n/a OA procedure