Design of an interactive playground based on traditional children's play

Daniel Tetteroo, Dennis Reidsma, Elisabeth M.A.G. van Dijk, Antinus Nijholt

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    11 Citations (Scopus)
    515 Downloads (Pure)

    Abstract

    This paper presents a novel method for interactive playground design, based on traditional children's play. This method combines the rich interaction possibilities of computer games with the physical and open-ended aspects of traditional children's games. The method is explored by the development of a prototype interactive playground, which has been implemented and evaluated over two iterations.
    Original languageUndefined
    Title of host publicationProceedings of the 4th International ICTS Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2011), Revised Selected Papers
    EditorsAntonio Camurri, Cristina Costa, Gualtiero Volpe
    Place of PublicationBerlin
    PublisherSpringer
    Pages129-138
    Number of pages10
    ISBN (Print)978-3-642-30213-8
    DOIs
    Publication statusPublished - Sept 2012
    Event4th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2011 - Genova, Italy
    Duration: 25 May 201127 May 2011
    Conference number: 4

    Publication series

    NameLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
    PublisherSpringer Verlag
    Volume78
    ISSN (Print)1867-8211

    Conference

    Conference4th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2011
    Abbreviated titleINTETAIN
    Country/TerritoryItaly
    CityGenova
    Period25/05/1127/05/11

    Keywords

    • METIS-287900
    • EWI-21991
    • IR-80697

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