Abstract
This paper presents a novel method for interactive playground design, based on traditional children's play. This method combines the rich interaction possibilities of computer games with the physical and open-ended aspects of traditional children's games. The method is explored by the development of a prototype interactive playground, which has been implemented and evaluated over two iterations.
| Original language | Undefined |
|---|---|
| Title of host publication | Proceedings of the 4th International ICTS Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2011), Revised Selected Papers |
| Editors | Antonio Camurri, Cristina Costa, Gualtiero Volpe |
| Place of Publication | Berlin |
| Publisher | Springer |
| Pages | 129-138 |
| Number of pages | 10 |
| ISBN (Print) | 978-3-642-30213-8 |
| DOIs | |
| Publication status | Published - Sept 2012 |
| Event | 4th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2011 - Genova, Italy Duration: 25 May 2011 → 27 May 2011 Conference number: 4 |
Publication series
| Name | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
|---|---|
| Publisher | Springer Verlag |
| Volume | 78 |
| ISSN (Print) | 1867-8211 |
Conference
| Conference | 4th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2011 |
|---|---|
| Abbreviated title | INTETAIN |
| Country/Territory | Italy |
| City | Genova |
| Period | 25/05/11 → 27/05/11 |
Keywords
- METIS-287900
- EWI-21991
- IR-80697
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